Search found 425 matches
- Mon Mar 18, 2019 7:04 pm
- Forum: [ACE] Anti-Cheat Releases
- Topic: [LATEST] ACEv10f build
- Replies: 6
- Views: 1788
I've installed in a private environment ACEv10f in a XC_Engine v23 server using spread resources - non-standard paths. Server support - Win 7. Except kicking for another generation of XC_MonsterHunt and the need for white-listing it, I did not see major issues at all. Perhaps it's time to see how do...
I've banned this player AS again today, but he's able to change this ip an reinstall his game and come right back, until i can get a anti-cheat working right on the server there nothing i can do about, I'm sorry i'll just but keep banning him. Won't help, maybe will kick normal players for "reasons...
- Wed Mar 13, 2019 11:01 pm
- Forum: Coding Support & Tutorials
- Topic: Map's Navigation Network - extra-options
- Replies: 5
- Views: 154
Bumping forward: Pathing without NavigationPoints - read again - It's not wrong making Bot to do something without a NavigationPoint but... a trigger. In original A.I. document that ledge problem was described and recommended some lousy solution. In some situations, bots may get stuck on the edge of...
After I have done several tests on this map now realized how unbalanced it is. It has a shortcut that offers blue team advantage when A.I. it's way expanded with AlternatePath actors. The red ones have to make a long way at a time to stop the blue enemy flag carrier. Let's not forget about other iss...
BeerWars.PNG CTF-BeerWars is not a very great one but has a CTF feeling somehow. However the charge used might be useless at random. I think for pathing was used Editor's PathNode generator. We have here: - 174 PathNodes while map might work in the same way with only 86; - No AlternatePaths; - No D...
Another map from whatever "Awesome" map pack has captured my attention - not an ugly map but... CTF-2Chickens.PNG I don't know if these fake news are an usual habit or just a sort of lucky shoot - maybe those who sleep all their life won't notice. Let's take a look at things noticed: - ALL, but ALL ...
- Mon Mar 11, 2019 6:18 am
- Forum: Unreal Tournament Servers
- Topic: Changes to the Rental Server
- Replies: 54
- Views: 7819
Bump - Information From time to time some random player joins and then is leaving in next 3 seconds - these are map lechers demonstrating that MonsterGamingServer might capture attention with sorted things dropped there - too bad that they cannot gain server-side stuff which is running there... :? F...
March 11 2019 - Note after a short check through logs Evil Sniper server was working as on purpose all logs (some clock looks changed) are closed at 3:00 AM server time proving that server was working without to crash since March 03 2019 - in account that here more people are playing and server has ...
- Sun Mar 10, 2019 3:13 pm
- Forum: Cheaters Hall of Shame
- Topic: L.S.DREAM* ( _MonKEY_ / D.D.L. / poganic / Hush / Angels / >she< ) + Jam
- Replies: 18
- Views: 297
Hm... but let me complete another thing, they might record Players, IP used. I consider that firewall-ing them could be a good idea.