Search found 120 matches

by Nelsona
Mon Apr 23, 2018 7:35 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 51
Views: 2145

Re: NavAdder mutator

With all respect and excuses toward "holes-lovers" (pretty much dumb stuff with bad setup). When this map will run in a XC server with NavAdder and modules loaded, holes are going to be occluded... for a nice hunting holiday, and happy deaths during Week-Ends... Rmv_00.png Rmv_01.png Rmv_02.png Thes...
by Nelsona
Mon Apr 23, 2018 4:10 am
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 51
Views: 2145

Re: NavAdder mutator

Moving forward. I did main charge for patching map UReal-V3 or whatever might that means. So far I see that these "empty" Levels might go into my playground while are "modified" in run-time even if are not the best ever works... What has to be taken in account when we have these "fascinating" mappin...
by Nelsona
Sun Apr 22, 2018 6:30 am
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 51
Views: 2145

Re: NavAdder mutator

Eh, however comparing Tomoko versions or Detour versions which are very similar, this one at least in V3 looks different and has more rooms (of course we are speaking about a single zoned map, no worries - noob was still noob, we cannot deny this). Probably V2 is not for a public server in this stag...
by Nelsona
Sun Apr 22, 2018 5:52 am
Forum: MonsterHunt
Topic: MonsterHunt Versions & History
Replies: 7
Views: 501

Re: MonsterHunt Versions & History

I think I answered, in any of my MH versions I could open any MapVoteLA type (those functional after that explosion of sudden "MapVotes"). If mod would crash Votes or such why would I release it ? I had a server in that time using for months MH2_NS_V2 (incomplete for me at this time) and I did not h...
by Nelsona
Sat Apr 21, 2018 2:10 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 51
Views: 2145

Re: NavAdder mutator

Which means then future patches might be recommended to work randomized and more or less in multiple formats. Switching subject (won't speak about the real V3 yet). While I did some server checks I went to play a random map decided by server (after quitting one which was requiring 237 MB to download...
by Nelsona
Thu Apr 19, 2018 6:24 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 51
Views: 2145

Re: NavAdder mutator

Update note: After returning from a trip through future (possible to do that in a computer), more exactly from date April 22 2018 I could see that Week-End patch file do works properly. After returning back in our times I have uploaded it into XC MH server that new stuff. What will happen? When a vo...
by Nelsona
Thu Apr 19, 2018 4:39 am
Forum: MonsterHunt
Topic: MonsterHunt Versions & History
Replies: 7
Views: 501

Re: MonsterHunt Versions & History

Entertaining, but as I recall so far I was running that MonsterHunt before XC age exactly as supposed. When I'm speaking about "as supposed" for sure I won't mention "mods" and all that. NewNet in MH !!?? Can I ask a question ? Why do we do crap all the time ? In server a player X can claim a kill, ...
by Nelsona
Wed Apr 18, 2018 4:13 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 51
Views: 2145

Re: NavAdder mutator

The work is not ready, NavAdder technically is supporting a wide range of maps and... game-types. I'm thinking at that tomoko2 getting turned into a "v3" during a week-end. I don't know if I have to update patching files into server or I need to write more stuff. So far, me personally, I was satisfi...
by Nelsona
Mon Apr 16, 2018 2:34 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 51
Views: 2145

Re: NavAdder mutator

Um, that was not such a big problem. Last night I was sad a bit :lol: ... I voted map at 00:12 AM so V3+ went vaporized because the day was Monday, the patch based on Week-End strategy do seems to work with no flaws. I had to adjust some new stuff because a few monsters were up-side-down randomly (e...
by Nelsona
Sun Apr 15, 2018 12:22 pm
Forum: Coding Support & Tutorials
Topic: Credits... and the rest
Replies: 4
Views: 136

Re: Credits... and the rest

Perhaps if Epic did not bother too much to use the fixed version of RandRange which is resident in Core's natives I'll mention Legend which was fixing it at April 12 2000. I'm going to use it abusively because I think it's a nice stuff for add-ons.