Search found 298 matches

by Nelsona
Sat Dec 15, 2018 8:08 am
Forum: Coding Support & Tutorials
Topic: UnDocumented MH Bot Pathing hints
Replies: 1
Views: 33

Re: UnDocumented MH Bot Pathing hints

Okay, for next chapter let's see what's the deal with paths blocked more or less permanent, what does that mean ExtraCost and dealing with such things. Plain UT has something used and inspiring some mappers to development. It's called BlockedPath which has a very simple code. class BlockedPath exten...
by Nelsona
Wed Dec 12, 2018 7:17 pm
Forum: Coding Support & Tutorials
Topic: UnDocumented MH Bot Pathing hints
Replies: 1
Views: 33

UnDocumented MH Bot Pathing hints

Audience: MH Mappers interested at not doing only shitty empty cubes but willing to help OFF-Line Players playing with Bots. I'll try to explain some facts as much as I can. If explanations are not great I will ask Heston to fix grammar here if he wants to help a little bit. This is not an exact Goa...
by Nelsona
Tue Dec 11, 2018 2:17 pm
Forum: Unreal Tournament Servers
Topic: Changes to the Rental Server
Replies: 42
Views: 6245

Re: Changes to the Rental Server

The bump update based. I was checking around some "news", not that funny and not that pro, the mostly supposed fixed but not that rich in fixes and for textures aligning part probably not even a single fix. For now I've setup more textures and some assets in map which is now called MH-Freeky_Rv18 be...
by Nelsona
Fri Dec 07, 2018 10:35 pm
Forum: Developers Tool Box
Topic: Yet... Another Lightning Attack
Replies: 5
Views: 124

Re: Yet... Another Lightning Attack

Bump and note: Taking in account these visual options that can be a little bit fine tuned, I think I should do a bit more here. Let me speak a bit toward another stuff doable. While I was patching another map (or attempting because I don't like too much the results) I got an idea to filter default d...
by Nelsona
Tue Dec 04, 2018 4:13 pm
Forum: Developers Tool Box
Topic: Yet... Another Lightning Attack
Replies: 5
Views: 124

Re: Yet... Another Lightning Attack

By doing settings in INI by your own as player you can have two options: 1. Corona Not Shown at all, 2. Corona shown and crapped in some Maps. These are default options with a clean UT. Mutator Won't screw any INI setup - player might disable them completely at own will, it will Reduce coronas if pl...
by Nelsona
Mon Dec 03, 2018 6:58 pm
Forum: Unreal Tournament Servers
Topic: Changes to the Rental Server
Replies: 42
Views: 6245

Re: Changes to the Rental Server

December update - probably not the last for this year - I'm looking for good Levels...
Coroner mutator added should adjust a bit visual things, it was tested a while, download it's available as well for others from various communities.
by Nelsona
Mon Dec 03, 2018 4:02 pm
Forum: Developers Tool Box
Topic: Yet... Another Lightning Attack
Replies: 5
Views: 124

Re: Yet... Another Lightning Attack

I see this tool operational On-Line in various environments (slow and fast) and has no issues so far. Mod is small, redirect in old UZ style won't mess client with a too small file, perhaps anyone interested can do some testing toward this Coroner mutator. Coroner.zip Quoting a bit from integrated d...
by Nelsona
Sat Dec 01, 2018 11:26 pm
Forum: Developers Tool Box
Topic: Yet... Another Lightning Attack
Replies: 5
Views: 124

Yet... Another Lightning Attack

Beautiful games... and still not that entertaining due to these renders which have not that much reality. What exactly is the problem ? Oh well, when map has some lights as coronas, if a decoration or a monster or whatever actor having mesh is encountered in view, corona lights are visible through t...
by Nelsona
Fri Nov 30, 2018 7:07 pm
Forum: Unreal Tournament Servers
Topic: Changes to the Rental Server
Replies: 42
Views: 6245

Re: Changes to the Rental Server

New updates: Two MonsterHunt maps have been added, one of them has a small tweak not needed in this server but... for a map leeching task this one will look a bit different other MonsterHunt games. Let's say that we don't need many explanations about these changes, were a couple of bugs, one of them...
by Nelsona
Thu Nov 29, 2018 12:36 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 40
Views: 7469

Re: Those wrong ones

When ever I had some free time I did some checks and modifications to said LavaTower "uni-zoned" map. Too much TT_Shoot affinity for no purpose (if trigger is not unreachable why do I need to shoot it since I can touch it, not enough ammo, no healing, but happily setting up an Insta meeting spot whe...