Search found 1662 matches

by Nelsona
Fri Nov 29, 2024 7:09 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 851
Views: 2554970

Re: Map assessment and pathing enhancements

The thing is that map uses a very small height for "LavaZone" which is not enough to call the damage for fallen Pawn - if it's a Big one. If map has further BSP issues with those "walls", Pawn will hang there unable to fall in this small "Lava". The surface of Lava is d...
by Nelsona
Sun Nov 24, 2024 10:57 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 851
Views: 2554970

Re: Map assessment and pathing enhancements

Something has been operated as follows: - 320 Items which will take the same number of channels over network - depending on server's tweaking or not tweaking; - 987 Navigation Points in the Routing Process should be enough for being a normal 436 map and not a 469x one; - Not rebuilding Map for preve...
by Nelsona
Sat Nov 23, 2024 7:36 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 851
Views: 2554970

Re: Map assessment and pathing enhancements

And how long does it takes to test if Bot will jump or fail in the whole area ? There are things that do not make any sense anyway... Long short story Bot will move for items in DeathMatch. Items are the mostly the same type - once loaded well, there are not many reasons to roam everywhere because.....
by Nelsona
Sat Nov 09, 2024 6:43 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 851
Views: 2554970

Re: Map assessment and pathing enhancements

I'm not sure if you guys are really OK or not... 1 - First of all they have less jumps than the number of stairs and Bot is clumsy with JumpBoots exhausting the charge without to get anywhere - each such jump has to be tested. 2 - Bot is unable to see enemy at long ranges out of Engine purpose... pr...
by Nelsona
Fri Nov 08, 2024 7:22 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 851
Views: 2554970

Re: Map assessment and pathing enhancements

I'll look at it... With regard to previous map, that one looks dependent on some mods... (plonk !). There are spots requiring big jumps which "classic mode" doesn't help at all. When you play in classic style things might go nowhere. Bad settings, bugged geometry stage, this way it's just ...
by Nelsona
Sat Oct 26, 2024 9:26 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 851
Views: 2554970

Re: Map assessment and pathing enhancements

Yep... because... it's properly messed up :tease: VoEl_Pathetic.PNG I think I know what this fellow it's capable to do... All right, let me see what's up with the action - objectives, etc. I see that I entered in game using a PlayerStart that was not active - because navigation chain is badly corrup...
by Nelsona
Fri Oct 18, 2024 2:49 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 851
Views: 2554970

Re: Map assessment and pathing enhancements

I got this stage... XECr_0.PNG Game Flow = Lazy/Slow - Map is big somehow, roaming everywhere it's a waste of time... CTF-SMP_XenonCore_rS994.7z Clearly I do not play such maps. Tech notifications: It uses two "ZoneInfo" actors for the same zone and I did not rebuild anything (fixing would...
by Nelsona
Wed Oct 16, 2024 5:19 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 851
Views: 2554970

Re: Map assessment and pathing enhancements

Mhmm... I'm not sure about the "intelligence" that can be implemented here since to me those high routes looks more like a waste of time... In current state those "Jump-Pads" do not have even a good kick direction. Stage: Bot will crawl there in order to follow another way. If su...
by Nelsona
Mon Oct 14, 2024 1:28 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 851
Views: 2554970

Re: Map assessment and pathing enhancements

Site says it has pathing, but the bots pretty much stay exactly where they spawn in. I would like to ask a question to those who claim paths in here... Another medical examination is required as I can see... and I don't do paths since yesterday. XC_WhatPathsAreThere.PNG It takes around 5 seconds to...
by Nelsona
Thu Oct 03, 2024 1:59 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 851
Views: 2554970

Re: Map assessment and pathing enhancements

DOM or CTF or something else, if these do not appear with flawed geometry might have paths after a few checks if good results are returned from engine. Simple UE1 type of maps usually are not giving more headaches at pathing. Other stunts concerning game play might not be always performed by Bots - ...