Search found 1633 matches

by Nelsona
Fri May 24, 2024 8:29 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 799
Views: 2432696

Re: Map assessment and pathing enhancements

This stage has no DefensePoints, Bots are choosing a defending spot at their own will... They go to certain defense position only if map has such things... and there is the question where are suitable these for preventing a dead defender in advance. In many maps I learned defense positions and it wa...
by Nelsona
Fri May 24, 2024 8:22 pm
Forum: Unreal Tournament Discussion
Topic: NPC bots for Team Games
Replies: 3
Views: 559

Re: NPC bots for Team Games

Meh... keep in mind that for me my MBot type which is a bit original it's what I want in big parts, configured normally they have a few random reactions and skill, and then... other things I find not needed.
by Nelsona
Thu May 23, 2024 5:49 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 799
Views: 2432696

Re: Map assessment and pathing enhancements

They can be fixed if AlarmPoints are used ALWAYS in direct view with enemies - Easy to kill them with SniperRifle whatever weapons - Other logic non-logic ?
by Nelsona
Thu May 23, 2024 5:44 pm
Forum: Unreal Tournament Discussion
Topic: NPC bots for Team Games
Replies: 3
Views: 559

Re: NPC bots for Team Games

Original Bot In MonsterHunt works based on tasks created VIA BotPack and Bot code itself, the thing is that UnrealI Bot(s) has/have nothing to do with those functions and so do not expect any magic to happen because they were like that since day 1 of UT and it's not like they are self editing over t...
by Nelsona
Mon May 20, 2024 5:11 pm
Forum: General Discussions
Topic: What's your favorite map to relieve stress on?
Replies: 1
Views: 137

Re: What's your favorite map to relieve stress on?

Generally map well pathed without useless empty zones... and using my customs... CTF-Coret - a full pathed edit; A few MH maps (Last time I played a sort of MH-Catastrophic ploshed and cleaned by debris content); Whatever DM-Zeto_Old - also with logic paths without participation of Edy Goblin aka Un...
by Nelsona
Mon May 20, 2024 4:42 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 799
Views: 2432696

Re: Map assessment and pathing enhancements

Yes... this is what they do from settings concerning "AlarmPoints". I was thinking that just running without firing might be useless if enemy is closer in base and Skaarj are just running and firing only from certain spot, not really helping in such a stage. By recommending fire, they will...
by Nelsona
Sun May 19, 2024 4:17 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 799
Views: 2432696

Re: Map assessment and pathing enhancements

I had a bit of time for this but... now I need to configure tasks for Monsters, mainly for Bots it should be done. Let me think if anything else is needed - just for the case when Monster grabs a flag and it might be good to help in capturing flag instead of losing it... Edit: One of possible stages...
by Nelsona
Fri May 03, 2024 6:52 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 799
Views: 2432696

Re: Map assessment and pathing enhancements

The first "FIX" will be DELETING SPACE character from map's name... then we will talk about the rest... such as renaming string " Domiantion " with " Domination "... The boy doesn't look very schooled... or in 2017 it was no school in range. Edit : Loaded for quick exam...
by Nelsona
Wed Apr 24, 2024 8:36 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 799
Views: 2432696

Re: Map assessment and pathing enhancements

Let me know if your Bots can navigate knee obstructions here...
DM-Dogtown2_rS1530.7z
(318.65 KiB) Downloaded 79 times