Search found 1408 matches

by Nelsona
Fri May 27, 2022 5:04 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 580
Views: 131450

Re: Map assessment and pathing enhancements

In a MultiCTF due to some more or less random attack in certain maps seem to not be very needed AlternatePaths, but having normal paths... Here is something... CTFM-4-Equinox_rS1048.7z Map has no weapons, Editor did paths flawless. After adding Items and rebuilding paths I cannot predict if Paths-Ne...
by Nelsona
Fri May 27, 2022 3:58 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 580
Views: 131450

Re: Map assessment and pathing enhancements

Main issue is the bottom level, where bots primarily stay where they are unless shooting at something. That needs serious help. I see that, but I'm afraid that's not the only problem. The problem is the lack of logic or jerking at Bots on purpose or it's a doze of ignorance... Archive is having in ...
by Nelsona
Sat May 21, 2022 4:14 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 580
Views: 131450

Re: Map assessment and pathing enhancements

All right, I added two routes through 4 new Teleporters going and coming from 3rd Level - I studied map and... access there was only with Translocator - somehow miserable, not everyone uses that and Bots did not have options. DM-XV-Chicago_rS1910.7z VisibleTeleporter spawns that effect around but......
by Nelsona
Fri May 20, 2022 6:04 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 580
Views: 131450

Re: Map assessment and pathing enhancements

I think we need another deal based on following deduction: Map is Not Ready and it needs to be finished, not only adjusted current Teleporters. Here I think are needed a few other Teleporters because these options aren't so many. More than that, Teleporters are having the same aspect with no indicat...
by Nelsona
Thu May 19, 2022 1:44 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 580
Views: 131450

Re: Map assessment and pathing enhancements

Check paths lines, they go somewhere in upper area and going through other Teleporters. If Teleporter has two path lines going out of room that's definitely a two way thing. I'll study paths from that Redeemer to somewhere outside and back Inside. Edit: I think is needed a path somewhere - let me tr...
by Nelsona
Thu May 19, 2022 5:15 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 580
Views: 131450

Re: Map assessment and pathing enhancements

One of walls is portal in such a spot - either way check if Teleporter is not disabled. Right now I see all of them enabled and working...
by Nelsona
Wed May 18, 2022 5:18 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 54
Views: 21505

Re: Builders helpers for UT Editor

First post has been updated with MapGarbage version for May 2022. Update Info: - adding bClientNav option for fixing as static stuff navigation actors that are ruined during On-Line gaming in clients - I think this stuff should stay in map without having paths referenced to nowhere, even if we talk...
by Nelsona
Wed May 18, 2022 2:09 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 580
Views: 131450

Re: Map assessment and pathing enhancements

I have to admit that map is complex with regard to navigation - both sides: Human and Bot. It has more rooms. I added a few other paths (in a sum of 771 navigation nodes) and I did a random test. Goal was an item from a superior area and as start point a weapon from ground area. Response was positiv...
by Nelsona
Wed May 18, 2022 8:30 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 580
Views: 131450

Re: Map assessment and pathing enhancements

Let me drop an eye when I'll be back home for capturing a few images. As far as I recall there is some access between levels, but right now I will want to re-check these if you say that you could not see these. By any matter I think I can add a few routes for opening more access through buildings.
by Nelsona
Sun May 15, 2022 7:40 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 580
Views: 131450

Re: Map assessment and pathing enhancements

Let me know how your carrier is moving out of there... if is alive. By writing a lot of dumb MyLevel codes just because map needs this stupidity ? The thing is that adjusting/changing geometry in these miss-aligned "maps" might result in total misery. Is it so nice for wasting days with it...