Search found 1408 matches
- Fri May 27, 2022 5:04 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 580
- Views: 131450
Re: Map assessment and pathing enhancements
In a MultiCTF due to some more or less random attack in certain maps seem to not be very needed AlternatePaths, but having normal paths... Here is something... CTFM-4-Equinox_rS1048.7z Map has no weapons, Editor did paths flawless. After adding Items and rebuilding paths I cannot predict if Paths-Ne...
- Fri May 27, 2022 3:58 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 580
- Views: 131450
Re: Map assessment and pathing enhancements
Main issue is the bottom level, where bots primarily stay where they are unless shooting at something. That needs serious help. I see that, but I'm afraid that's not the only problem. The problem is the lack of logic or jerking at Bots on purpose or it's a doze of ignorance... Archive is having in ...
- Sat May 21, 2022 4:14 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 580
- Views: 131450
Re: Map assessment and pathing enhancements
All right, I added two routes through 4 new Teleporters going and coming from 3rd Level - I studied map and... access there was only with Translocator - somehow miserable, not everyone uses that and Bots did not have options. DM-XV-Chicago_rS1910.7z VisibleTeleporter spawns that effect around but......
- Fri May 20, 2022 6:04 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 580
- Views: 131450
Re: Map assessment and pathing enhancements
I think we need another deal based on following deduction: Map is Not Ready and it needs to be finished, not only adjusted current Teleporters. Here I think are needed a few other Teleporters because these options aren't so many. More than that, Teleporters are having the same aspect with no indicat...
- Thu May 19, 2022 1:44 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 580
- Views: 131450
Re: Map assessment and pathing enhancements
Check paths lines, they go somewhere in upper area and going through other Teleporters. If Teleporter has two path lines going out of room that's definitely a two way thing. I'll study paths from that Redeemer to somewhere outside and back Inside. Edit: I think is needed a path somewhere - let me tr...
- Thu May 19, 2022 5:15 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 580
- Views: 131450
Re: Map assessment and pathing enhancements
One of walls is portal in such a spot - either way check if Teleporter is not disabled. Right now I see all of them enabled and working...
- Wed May 18, 2022 5:18 pm
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 54
- Views: 21505
Re: Builders helpers for UT Editor
First post has been updated with MapGarbage version for May 2022. Update Info: - adding bClientNav option for fixing as static stuff navigation actors that are ruined during On-Line gaming in clients - I think this stuff should stay in map without having paths referenced to nowhere, even if we talk...
- Wed May 18, 2022 2:09 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 580
- Views: 131450
Re: Map assessment and pathing enhancements
I have to admit that map is complex with regard to navigation - both sides: Human and Bot. It has more rooms. I added a few other paths (in a sum of 771 navigation nodes) and I did a random test. Goal was an item from a superior area and as start point a weapon from ground area. Response was positiv...
- Wed May 18, 2022 8:30 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 580
- Views: 131450
Re: Map assessment and pathing enhancements
Let me drop an eye when I'll be back home for capturing a few images. As far as I recall there is some access between levels, but right now I will want to re-check these if you say that you could not see these. By any matter I think I can add a few routes for opening more access through buildings.
- Sun May 15, 2022 7:40 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 580
- Views: 131450
Re: Map assessment and pathing enhancements
Let me know how your carrier is moving out of there... if is alive. By writing a lot of dumb MyLevel codes just because map needs this stupidity ? The thing is that adjusting/changing geometry in these miss-aligned "maps" might result in total misery. Is it so nice for wasting days with it...