Search found 198 matches

by Nelsona
Wed Jun 20, 2018 5:35 am
Forum: Mapping & Textures
Topic: Rare real MAPS, and not really "maps"
Replies: 3
Views: 35

Re: Rare real MAPS, and not really "maps"

Yeah, I haven't had the time to check those yet but glad to hear they worked out so well... especially on the bot-pathing. Yes, and like I said, if exist small glitches they can be adjusted, in one of these exist a healing spot which Bot will not use, perhaps this is not like an issue since map has...
by Nelsona
Tue Jun 19, 2018 4:28 pm
Forum: Mapping & Textures
Topic: Rare real MAPS, and not really "maps"
Replies: 3
Views: 35

Rare real MAPS, and not really "maps"

I see here some maps posting spree, a topic open for each supposed map, actually we do not have too much Bot Pathing if we speak about old mapping way of doing. Nowadays when servers are poor in players, CTF maps without Bot Support are pretty much useless - I do not even host such things nowhere. D...
by Nelsona
Mon Jun 18, 2018 6:49 pm
Forum: Tech Spot
Topic: Miscellaneous Spam or...
Replies: 1
Views: 28

Miscellaneous Spam or...

I was looking through my bookmarks and I was inspecting www.ut-files.com . I'm wondering if Skillz is OK... I see two "members" busily engaged in a bullshit posting spree... One of them has posts from month May 2018. Other one is more recent but "addicted". Some_Monsters.PNG Calling hunters for clea...
by Nelsona
Sat Jun 16, 2018 6:11 am
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 32
Views: 2426

Re: Those wrong ones

Map is now added at ut99.org (where I could figure some complaints about mapping HD textures) because I was using some of those HD textures posted there and then I put them in practice. Link is here https://ut99.org/download/file.php?id=8816 and topic is this https://ut99.org/viewtopic.php?f=5&t=122...
by Nelsona
Thu Jun 14, 2018 9:35 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 32
Views: 2426

Re: Those wrong ones

Okay, as long as I did not see too many volunteers for improving design, I dropped map in XC MH server, if ON-Line will not cause issues then a public download will be available.
by Nelsona
Wed Jun 13, 2018 5:38 pm
Forum: Mapping & Textures
Topic: Looking for CTF-BT-Darkcity (Rosebum Map)
Replies: 2
Views: 69

Re: Looking for CTF-BT-Darkcity (Rosebum Map)

Are they more than two ?
CTF-BT-DarkCity.7z
(464.8 KiB) Downloaded 4 times
CTF-BT-DarkCity_insta2.7z
(464.64 KiB) Downloaded 2 times
If Medor has failed some files I might at least try to hunt them...

Btw, texture darkcity.utx used by map might be conflicting with whatever DarkCity.u file. Dumb generic names as in the most of cases...
by Nelsona
Wed Jun 13, 2018 5:15 pm
Forum: Source Code Dump
Topic: Pupaer (improved pupae, not crazy tho)
Replies: 7
Views: 424

Re: Pupaer (improved pupae, not crazy tho)

I'm not sure if can be tweaked better, probably using max 2 for DrawScale won't be a problem, this pupae is way better than original. In any spawner/tweaker can be used as it is, I did not see errors so far, maybe old HUD types are showing class-name even if MenuName is available, but for me this is...
by Nelsona
Tue Jun 12, 2018 5:45 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 32
Views: 2426

Re: Those wrong ones

Yeah, here, but the rest of areas are still poorly done, I went to add a few lamps captured with XC_Core mesh builder, a few dynamic coronas will take place in client and... Monsters mainly have been normalized to default article and names not stupid kill things and I changed a few walls because was...
by Nelsona
Mon Jun 11, 2018 6:51 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 32
Views: 2426

Re: Those wrong ones

In this area right now I was thinking at other deal, over that sand dune or whatever ground dune perhaps some small plants are welcomed. During the game, plants might grow and player closer to end of match if dies and goes to the battle again will figure them bigger... eh just an idea, because too m...
by Nelsona
Mon Jun 11, 2018 6:44 pm
Forum: Source Code Dump
Topic: Pupaer (improved pupae, not crazy tho)
Replies: 7
Views: 424

Re: Pupaer (improved pupae, not crazy tho)

Umm... this pawn do seems to look Okay in more instances but maybe not 100% well at high ranges, like mesh suffers, a few surfaces went invisible at firing that "Pupae King" and boosting it to the sky by 4 morons (me and 3 bots) using miniguns, it's not a big deal but probably in oversized maps is n...