Search found 1688 matches
- Sat Apr 12, 2025 7:22 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 871
- Views: 2626239
Re: Map assessment and pathing enhancements
And then... here are only Paths that Bot recognizes... DM-Cyberus-DerelictCitY1-M16_rS2346.7z However... if they go too clumsy into whatever jumping, etc. stage, I'll look at spot and perhaps it will be solved. Technically if here it's used a "hunter" Bot, camping won't be a good idea all ...
- Fri Apr 11, 2025 6:47 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 871
- Views: 2626239
Re: Map assessment and pathing enhancements
As far as I understood, you might want some BOT SUPPORT and not so much activity of creatures... In technical terms, a bigger monster usually doesn't follow Bot specific paths, more to say it's about those which Vanilla Editor shows them as RED . People are not understanding that Red Paths are not &...
- Thu Apr 10, 2025 6:30 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 871
- Views: 2626239
Re: Map assessment and pathing enhancements
Working around it... But... because I found another surprise of these devs - 469 it's not an exception, here it will be needed some corrections operated manually. Map is big and it will take some time for polishing and fixing lousy logics... if machine will keep working properly it will be ready per...
- Thu Apr 10, 2025 6:19 am
- Forum: Unreal Tournament Discussion
- Topic: Unreal Tournament v469 Official Patches
- Replies: 50
- Views: 527903
Re: Unreal Tournament v469 Official Patches
We fixed several bugs that could crash Unreal Editor during path building operations And it's probably needed a different logic for paths... not only fixing some crash - the whole thing has a wrong logic. Let me show a recent situation where NONE Editor does normal paths in such cases - it is not t...
- Tue Apr 01, 2025 2:17 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 871
- Views: 2626239
Re: Map assessment and pathing enhancements
At fist analysis it won't be much roaming if map has very few items - no reason to move a lot. At secondary point my machine seems to go in a hilarious stage, it was turning off itself at random. I cleaned it (in my old style...) and I'm curious what's next. I hope it will keep working... right now ...
- Sat Mar 01, 2025 8:27 am
- Forum: Unreal Tournament Discussion
- Topic: Unreal Tournament v469 Official Patches
- Replies: 50
- Views: 527903
Re: Unreal Tournament v469 Official Patches
Next talk (perhaps to the walls)... Some Performance Notes - previously I figured out not very funny slow downs in scripted executions used in UT Editor - talking about that "Please upgrade to" 469d version. Let's consider that I did some tests out of Editor - in run-time. A small mutator ...
- Tue Feb 25, 2025 2:48 pm
- Forum: Unreal Tournament Discussion
- Topic: Unreal Tournament v469 Official Patches
- Replies: 50
- Views: 527903
Re: Unreal Tournament v469 Official Patches
Adding a small note: If you want to record a local game against Bots (perhaps custom ones) in my stage the demo-record doesn't include a lot of Bots - they are INVISIBLE and then... they show up "killed" which means a "Carcass" it's being shown but not the Bot. It happens disrega...
- Tue Feb 18, 2025 5:35 pm
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 88
- Views: 96811
Re: Builders helpers for UT Editor
Due to some false positive results concerning Paths, first post has been updated with February 2025 version of builder/tester PathsChecker.
- Sun Feb 16, 2025 1:26 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 871
- Views: 2626239
Re: Map assessment and pathing enhancements
Let me see why there are no paths in bugged CP... Yep... Short comment - DevPath looks like has some new-to-me reactions here - perhaps bugged by whatever BSP issues which I could see in firsts 30 seconds of testing; - However I will deploy another release of PathsChecker because this map pointed me...
- Sat Feb 08, 2025 5:10 am
- Forum: Unreal Tournament Discussion
- Topic: Unreal Tournament v469 Official Patches
- Replies: 50
- Views: 527903
Re: Unreal Tournament v469 Official Patches
RC7 it's working here... without a lot of changes regarding to what I tested - so far its usage was postponed as long as I don't have the corresponding XC_Engine version. Previously released 469d has an Editor which it's slower even than 436/440 - speaking about working with UScript in custom builde...