Search found 1622 matches

by Nelsona
Sun Mar 17, 2024 10:15 am
Forum: Entertainment
Topic: Funny Image
Replies: 76
Views: 337197

Re: Funny Image

Finally Russia managed to grow NATO... it would not happen if "Special Operation" would not be done...
by Nelsona
Sat Mar 09, 2024 7:07 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407966

Re: Map assessment and pathing enhancements

Not a lot so far but pathed for CTF, if this works normally, anything else can be completed later, items are dynamic - guns and ammo.
CTF-8_BallsRanch_rS205.7z
(33.21 KiB) Downloaded 10 times
by Nelsona
Wed Mar 06, 2024 2:25 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407966

Re: Map assessment and pathing enhancements

Let me drop an eye over it.

Edit: It looks easy for pathing... What weaponry do you recommend ?
by Nelsona
Sat Mar 02, 2024 5:37 am
Forum: Mapping & Textures
Topic: Remixes and mapping jokes
Replies: 1
Views: 133

Re: Remixes and mapping jokes

Another "Map" DM-lol-Beach-v1.unr : Map's setup ScriptedPawn die in zone with damage if ReducedDamageType not set to zone DamageType and ReducedDamagePct < 1: Devilfish0 ReducedDamageType = 'None', ReducedDamagePct = 0.000000 in zone MyLevel.WaterZone3 with DamageType = 'None' and DamagePe...
by Nelsona
Wed Feb 28, 2024 5:38 pm
Forum: Mapping & Textures
Topic: Remixes and mapping jokes
Replies: 1
Views: 133

Remixes and mapping jokes

Some map-files happily "remixed" with their original formula are having exactly the same problems as the original. What is for such thing ? - I must ask... Let's see what's up with something that was called "DM-lol-BigBridges-Remix5.unr" alleged map... "Interesting" geo...
by Nelsona
Wed Feb 21, 2024 9:40 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407966

Re: Map assessment and pathing enhancements

And Navigation Points that are guiding Bots are using a similar Z height and this height it's not a problem at all, in fact this it's helping more than any buried Inventory. If a defender is covering carrier, usually Bot heads to a desired Inventory during a combat state, defender can actually steal...
by Nelsona
Mon Feb 19, 2024 11:04 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407966

Re: Map assessment and pathing enhancements

All JumpBoots have respawn-time 9 seconds - I don't see what's the problem with them - referring to "r1" edit.
by Nelsona
Sat Feb 17, 2024 9:22 am
Forum: Unreal Tournament Discussion
Topic: Unreal Tournament v469 Official Patches
Replies: 42
Views: 266268

Re: Unreal Tournament v469 Official Patches

While I was doing some checks concerning Textures... Builder checker has crashed Editor while was trying to reveal some properties of Textures... It's understandable that game has to be wrapped for Windows 10 + but altering initial integrity it's not such a good idea - it should be compiled with new...
by Nelsona
Sat Feb 17, 2024 7:30 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 779
Views: 2407966

Re: Map assessment and pathing enhancements

And how do they reach Flag without Translocator if the other item was just taken ? Light me up, please. In other hand I would like to see you fixing once forever your Editor and do ruin maps as you like. And NO it was only ONE copy with InventorySpot pointing nothing... "markedItem = NONE"...
by Nelsona
Wed Feb 14, 2024 10:13 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 84
Views: 52948

Re: Builders helpers for UT Editor

Several Tests Conclusions It can be used to connect navigation points where gaps are found. However, simple maps without special nodes can be fully populated with navigation specifications if "InventorySpot" actors are added. It does not make navigation better where navigation points are m...