Search found 1410 matches

by Nelsona
Mon Oct 25, 2021 2:25 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 519
Views: 88154

Re: Map assessment and pathing enhancements

Yep... not too many comments. I think these "maps" are just buggers for testing whatever stuff more than aiming a decent and a solid server/game... these junks are gonna fly outta map: - PathNodes into void; - Lights into void; - Multiple SkyZoneInfo actors exactly in the same location and...
by Nelsona
Sun Oct 24, 2021 8:13 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 519
Views: 88154

Re: Map assessment and pathing enhancements

It seems that map has good paths - because Bots are able to finish it (depending on Monsters reactions - a KrallElite is hidden somewhere, counted) - there is needed coverage test with Trooper Bots because certain spots are narrow. Map looks operational under 1700 reachSpecs (paths), I removed usele...
by Nelsona
Tue Oct 19, 2021 6:05 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 519
Views: 88154

Re: Map assessment and pathing enhancements

This one requires a bit more time to investigate and testing, I'm somehow busy these days so I'm expecting to have more free time during week-end. Certain paths needs to be redefined different as one-way not using combos and there are objectives to track by playing map directly - I need bPak stuff h...
by Nelsona
Sun Oct 17, 2021 8:32 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 519
Views: 88154

Re: Map assessment and pathing enhancements

Work In Progress... - looking at various spots - narrow spots - Trooper Bot interested to gain some NaliFruit might not be able to get there and then adding forced paths won't help, by discarding these will make coverage impossible but... main routes can be used; - trap zones (A.I. traps) to me are ...
by Nelsona
Sat Oct 16, 2021 5:30 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 519
Views: 88154

Re: Map assessment and pathing enhancements

I did a small check playing some session. I see a few quirks. Cannot shoot certain tentacles from a position (BSP bug ? I see HOMS here and there). HR_0.png Whatever gravity or something in a tunnel makes movement in reverse impossible - I doubt to see Bots doing anything there for getting back. I c...
by Nelsona
Mon Oct 04, 2021 7:16 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 43
Views: 12011

Re: Builders helpers for UT Editor

First post has been updated with XC_PathsWorker for October having small adds and a few code changes. Adds: - Moving paths from a node C to D into A to B - even if one of them is the same it will route ReachSpec to new paths list and deleting it from old place; - Teleporters which are Source-Only wo...
by Nelsona
Sun Oct 03, 2021 5:42 am
Forum: Security Department
Topic: Forum Changes - Needed
Replies: 1
Views: 148

Forum Changes - Needed

Last time forum was pretty much useless due to some PHP changes which weren't matching forum script... Event was announced via e-mail but not what to do if forum goes badly flawed, just recommending more other updates - with chances to screw up forum.
PHP_Update.PNG
PHP_Update.PNG (42.44 KiB) Viewed 148 times
by Nelsona
Sun Sep 26, 2021 8:42 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 43
Views: 12011

Re: Builders helpers for UT Editor

After wrapping a bit variables from interface for a better handling I've recorded a small sequence about how does it happen paths moving task. bAutoMoveCD_AB.flv HealthVial more far from PathNode has been disconnected - both paths have been relocated between PathNode and the closest HealthVial. Ther...
by Nelsona
Mon Sep 20, 2021 4:38 am
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 43
Views: 12011

Re: Builders helpers for UT Editor

XC_PathsWorker it looks like has Teleporters problem solved but I think Editing a path is doable easier without tracking an Index of Path needed to be modified. In order to make things more easy and fast there it will be another bAutoMoveCDtoAB option capable for simple routing a ReachSpec. We don't...
by Nelsona
Sat Sep 18, 2021 9:46 pm
Forum: Security Department
Topic: max Ban appeal
Replies: 16
Views: 5107

Re: max Ban appeal

Oh well, perhaps my tastes are pointed in Monster side of the game. I worked too much time at those things and I think time has come for enjoying what I've done. The rest of "hunters" are quickly leaving when monsters are slaughtering them. It's sad to see these human beings unable to deal...