Search found 160 matches

by Nelsona
Mon May 21, 2018 5:40 am
Forum: Unreal Tournament Servers
Topic: {HoF} XC MonsterHunt V1.01 (Nelsona's XC_MH)
Replies: 19
Views: 1433

Re: {HoF} XC MonsterHunt V1.01 (Nelsona's XC_MH)

Server update: Server has prevented you from dying might be really annoying especially if 3-4 folks are playing around. This is a monument of stupidity coming from Nexgen. "Protection" is being reduced now at 2 seconds and maybe has to be removed because is restarting player with less purpose and......
by Nelsona
Mon May 21, 2018 5:28 am
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 83
Views: 4174

Re: NavAdder mutator

First port has been updated with patch modules required by NavAdder for map MH-CrystalMine-2011 . For preventing confusions - file's checks: CRC-32: b831230e MD5: e91e320534556dfa403176d0ce1d156f SHA-1: bef149d5d888099fcd732bd65827733ac30ef489 SHA-256: 476712409be242c8802aaef2c0ca001cdb1419719a4ea8e...
by Nelsona
Sun May 20, 2018 9:30 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 83
Views: 4174

Re: NavAdder mutator

Technically there are some patch files for map CrystalMine2-2011 because... this one is newer than previous, at least dates from my system are revealing which one is newer - supposed improved. I still need to do more testing related to server-side stuff in order to not do wrong paths and to setup me...
by Nelsona
Sun May 20, 2018 4:18 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 83
Views: 4174

Re: NavAdder mutator

I suggested years ago about making a mod that would not allow MH end to work unless all Monsters have been eliminated from level and that would keep DJ from being abused. Enough hard to setup killing all monsters. We have some problems: - monster falling to death and not dying - Triggered death - I...
by Nelsona
Sun May 20, 2018 2:23 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 83
Views: 4174

Re: NavAdder mutator

Keep "blogging" a little bit. There is a... small problem - not my monitor with a lamp burned - but other one. Maybe I have to remove patch files for these open-type maps as long as all action goes in a lousy trash with no single bit of logic. The rest of explanations: "Kill Queen bla bla..." Moron ...
by Nelsona
Tue May 15, 2018 5:07 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 83
Views: 4174

Re: NavAdder mutator

Well, I'm not sure if exist a better method for updating this mutator and letting people to figure when new updates are done - optional, of course, what map it's under "love", and the rest of info. This stuff probably should be called GreedMutator - it wants to bite all time some adds even if are no...
by Nelsona
Sun May 13, 2018 8:13 am
Forum: Mapping & Textures
Topic: CTF-BattleofBaghdad
Replies: 3
Views: 173

Re: CTF-BattleofBaghdad

So this is another one having a low level A.I., I don't see any AlternatePath even if in such environment this would be a good option... In some spots are way too many nodes and others are None. Regarding to SLV stuff, map should be managed by a SLV mutator and not having actors inside, this is not ...
by Nelsona
Sun May 13, 2018 7:49 am
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 83
Views: 4174

Re: NavAdder mutator

FIRST post has been updated. Another content added is NavAdder's patching files for map MH-SkyLand1-1 . Map's checksums: CRC-32: 29449f57 MD5: 1c7af1f64b1ae1105dc28fd589261bfb SHA-1: 269e5d0719706dde6f8414b1718065fecd874ef6 SHA-256: 8da1ad19ad0391d07b7d75d323202a2c2b1c3b6dd2bdcedaa285aa03b97a482c Pa...
by Nelsona
Sat May 12, 2018 11:47 am
Forum: Unreal Tournament Servers
Topic: {HoF} XC MonsterHunt V1.01 (Nelsona's XC_MH)
Replies: 19
Views: 1433

Re: {HoF} XC MonsterHunt V1.01 (Nelsona's XC_MH)

Fine tunning XC_Engine: Set XC_ServerActor UT-Logo-Map.XC_ServerActor0 as AdminLoginHook XC_Engine: Set XC_ServerActor UT-Logo-Map.XC_ServerActor1 as AdminLoginHook Server doesn't need a double guard, one should be enough for this task. Second ServerActor is now disabled from XC_Engine.ini file acco...
by Nelsona
Fri May 11, 2018 9:30 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 83
Views: 4174

Re: NavAdder mutator

In working stage some stuff for map MH-SkyLand1-1 . Clarification explanations: - map can be played with A.I. but it needs paths for that. Else: - map has multiple paths networks (yes, are just dumb pieces) not linked and not helping that much; - some Titan was about to die starved - Fatness = 0. Do...