Search found 229 matches

by Nelsona
Sat Aug 11, 2018 7:43 am
Forum: Security Department
Topic: godless...
Replies: 4
Views: 82

Re: godless...

That i think is Evil, he always do that on his server, leave a idle player so people come to play Ahah, so... Do I'm supposed to join challenging an IDLE player just because it's one of "populated servers" ? Interesting way of promoting. I think "godless" is not a threat right now but maybe others ...
by Nelsona
Fri Aug 10, 2018 5:13 am
Forum: Security Department
Topic: godless...
Replies: 4
Views: 82

Re: godless...

I don't know if or who is looking for attention but I was quickly checking some server banner pointing to game-tracker stats. THIS is the second guy in top of players having some time spent in server, I don't get the point of complains, admin just need to setup "RULES" in server adds or whatever met...
by Nelsona
Wed Aug 08, 2018 5:24 pm
Forum: Tech Spot
Topic: Securing your IoT
Replies: 6
Views: 839

Re: Securing your IoT

Bump okay, self note probably I should not ask those tech guys if this thing worth thinking too much about "securing" it. Can you guess what this thing does ? A_CstDev.png Let me answer, this device do works in sessions, it's not permanent connected, it is for broadcasting various videos and music g...
by Nelsona
Fri Aug 03, 2018 3:59 pm
Forum: Unreal Tournament Servers
Topic: Changes to the Rental Server
Replies: 29
Views: 1806

Re: Changes to the Rental Server

Bump - Server Update August 03 2018 Column 7 has now a custom InstaGiB mutator as long as default one is good to remove weapons leaving monsters unarmed, not a big deal but monsters don't have any purpose in such case. Rewritten InstaGib allows monster to hold SuperShockRifle as well. IRoamer mutato...
by Nelsona
Wed Aug 01, 2018 11:04 am
Forum: Unreal Tournament Servers
Topic: Changes to the Rental Server
Replies: 29
Views: 1806

Re: Changes to the Rental Server

Bump - Another mod I don't know if would be nice to see some InstaGib mutator used here. What is first issue ? In InstaGib matches game is very "lazy". Bot is not moving that much because all items (usually) are removed by said mutator. If Bot has no goal, won't roam in map, camping and being a very...
by Nelsona
Sun Jul 29, 2018 1:37 pm
Forum: Coding Support & Tutorials
Topic: That is the supposed 451b
Replies: 0
Views: 62

That is the supposed 451b

Small thoughts around last UT patch UnOfficial a la UTPG. General "fixed" stuff occurrences. As long as we know that some native crashes are accelerated in 451 versions than the rest plus other not fixed fixes, I was trying today some package completions for being conformed in a so called "Generatio...
by Nelsona
Wed Jul 25, 2018 9:24 pm
Forum: General Discussions
Topic: UT Starterpack
Replies: 4
Views: 291

Re: UT Starterpack

There are some default things to know now days for any player which have to be read or else joining for reading info in game will never happen... because there are a few steps until to join for getting other info. Client has to be Net Ready before to see a Server. Default Player Moves: - updating cl...
by Nelsona
Sat Jul 21, 2018 6:18 pm
Forum: Unreal Tournament Servers
Topic: Changes to the Rental Server
Replies: 29
Views: 1806

Re: Changes to the Rental Server

July 21 2018 Change. Setting up updated patch files for map MH-LandsOfNapali - description of patch files is not a subject for this topic but... Because patching this map was a hard task (way too many paths for no purpose), I went to delay LessTele3 mutator in order to wait new stuff, else some funk...
by Nelsona
Wed Jul 11, 2018 7:41 pm
Forum: Unreal Tournament Servers
Topic: Changes to the Rental Server
Replies: 29
Views: 1806

Re: Changes to the Rental Server

Bump. So we do not need any Flak, I'm concluding. Moved then to the next task - an examination in CTF maps if have strings "PathNode" or "AlternatePath". Found some Without and checked for alternate links between flags. if ( bNoneFound ) StupidMap.Destroy() ; - understand what you want from these......
by Nelsona
Wed Jul 11, 2018 4:02 am
Forum: Coding Support & Tutorials
Topic: Loading delayed mutators :: ??
Replies: 1
Views: 97

Re: Loading delayed mutators :: ??

Hmmm, I have now something running at NfoServer which will be initialized for certain game-types. It looks like here: class DelayerM expands Mutator config (DelayedMuts); var() config string LaterMuts[64]; var() config float DelayLoadTime; var bool bInit; event PostBeginPlay() { if (!bInit) { Initia...