Search found 72 matches

by Nelsona
Mon Feb 19, 2018 6:31 am
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 21
Views: 447

Re: Those wrong ones

Changing gear a bit In the mean time, when I'll be less tired (last time I was busy with some CCTV systems which exhausted me more than expected + research which I did around mobile devs) probably I'll pay attention to that Golden Boy (oops Girl) map. I might be inspired for some new thing which I c...
by Nelsona
Sun Feb 18, 2018 7:15 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 21
Views: 447

Re: Those wrong ones

I know Supa Angel and even Zasz (or such) - both of these have received "tribute" slash "presents" which Me personally I would politely refuse - it's just borked stuff. Such things (bad maps and bad compiled packages - read well - not only maps are f...ed up ) are not helpful at all. I'm not rude or...
by Nelsona
Fri Feb 16, 2018 7:50 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 21
Views: 447

Re: Those wrong ones

:lol: Well said... Okay, moving things a bit. If any people is interested about a bit loved map "final" called whatever ImperialBase but having a few polygons removed in purpose to not crash play at Max_Points UT's hard-coded limitation, then I can share some version. This version which I'm using is...
by Nelsona
Mon Feb 12, 2018 3:20 pm
Forum: Mapping & Textures
Topic: Work arounds, hints, etc.
Replies: 18
Views: 322

Re: Work arounds, hints, etc.

I couldn't say it better 8-) , exactly this is the right term "Editor's grammar". Doesn't matter that much tastes (because are different from a man to another) but mapping rules are the same with no exceptions, and here we can talk about a "bad grammar" used in Editor which was a pain since forever.
by Nelsona
Mon Feb 12, 2018 5:51 am
Forum: Mapping & Textures
Topic: Work arounds, hints, etc.
Replies: 18
Views: 322

Re: Work arounds, hints, etc.

Then just do not read here and... do messed up things even after years of "mapping". You should take in account that is explained some stuff at Wiki which I could figure by inspecting these works where people seems blind and deaf around tutorials, or just ignorant because "I'm making maps for years"...
by Nelsona
Sun Feb 11, 2018 11:03 pm
Forum: Mapping & Textures
Topic: Work arounds, hints, etc.
Replies: 18
Views: 322

Re: Work arounds, hints, etc.

D3d in original shows texture properly but that original render has definitely other nasty flaws more or less known as poorly coded as it is. Texture(s) is(are) messed up for a simple reason shown, by inspecting them in Texture Browser and trying to deal with "bMasked" flag obviously they react like...
by Nelsona
Sun Feb 11, 2018 8:58 pm
Forum: Mapping & Textures
Topic: Work arounds, hints, etc.
Replies: 18
Views: 322

Re: Work arounds, hints, etc.

Bump here - Until to get some inspiration for a map which I had in mind. By The Way, speaking about mapping from years 2012 and around, I was intended to fix a bit map Imperialbase. Last time TB dude has asked me about my PROBLEM with his maps. Actually I'm going to show WHO has problems and REAL pr...
by Nelsona
Sun Feb 11, 2018 4:43 pm
Forum: Coding Support & Tutorials
Topic: Code stripping/obfuscation, a comprehensive how-to
Replies: 8
Views: 76

Re: Code stripping/obfuscation, a comprehensive how-to

I gotta admit I think I have a deduction how to mock packages in player's advantage..., but this part for me is not a goal to complete. I'm thrilled how much work is around recovering badly messed up Levels and the rest. Of course reading this topic is way constructive and a good-to-know chapter...
by Nelsona
Sat Feb 10, 2018 8:13 pm
Forum: Tech Spot
Topic: Securing your IoT
Replies: 2
Views: 121

Re: Securing your IoT

Bump here with something - not that new... In the past old people especially have read about funky CPU bugs - processors more exactly which made M$ mad at doing Kernel systems - All but ALL of those CPU were having bugs. Some years have passed - supposed with security privacy protection and all thes...
by Nelsona
Sat Feb 10, 2018 6:34 pm
Forum: [ACE] Anti-Cheat Releases
Topic: [LATEST] ACEv10f build
Replies: 5
Views: 101

Re: [LATEST] ACEv10f build

And I have NEVER understood why SERVER related mutators needs to be loaded by clients. This is not a stock file so it will not cause pain for running UT. It has: EIDeathMessageMutator EIDeathMessageSpawnNotify EIDMMutator EIEffects EIUseHoldable EnhancedAmmo EnhancedArena EnhancedDeathMessage Enhanc...