Search found 1389 matches

by Nelsona
Sun Aug 01, 2021 11:09 am
Forum: Entertainment
Topic: Re: What Are You Listening To
Replies: 35
Views: 41293

Re: What Are You Listening To

... :D
by Nelsona
Sun Aug 01, 2021 10:06 am
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 31
Views: 9501

Re: Builders helpers for UT Editor

Based on fascinating Unreal Bytes and the way in how people are understanding to do "map" and "Bot Support" the future update is needed with completions regarding to checks and fixes reported if were executed or not executed for math reasons. Description When map has a bunch of Nodes in a place wher...
by Nelsona
Mon Jul 26, 2021 5:47 am
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 31
Views: 9501

Re: Builders helpers for UT Editor

XC_PathsWorker builder plugin has been added in first Post.
XC_PathsWorker_scr.PNG
XC_PathsWorker_scr.PNG (996.58 KiB) Viewed 48 times
by Nelsona
Fri Jul 23, 2021 9:16 pm
Forum: Misc. Mods, Mutators & Addons
Topic: Tester Mutators
Replies: 7
Views: 3145

Re: Tester Mutators

DrawPaths in dynamic Navigation.
DynPaths.gif
DynPaths.gif (12.98 MiB) Viewed 67 times
by Nelsona
Tue Jul 20, 2021 7:53 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 511
Views: 71559

Re: Map assessment and pathing enhancements

That's irrelevant, strawberries was my desire in my CTFGame. I got tired of apples in times when I was pathing tens of maps, all was apples. When I started to dream apples I switched things 3-4 years ago. Map has apples, nothing else.
by Nelsona
Mon Jul 19, 2021 2:49 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 511
Views: 71559

Re: Map assessment and pathing enhancements

Zone was bDestructive if I well recall, let me look if this doesn't means to destroy whatever is falling there. Edit: It looks like it destroy carcasses, I'm not sure why they don't respawn if are dying in damage zone... Here Warlord was back without issues. And also Skaarj is not having any issue: ...
by Nelsona
Mon Jul 19, 2021 6:09 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 511
Views: 71559

Re: Map assessment and pathing enhancements

Let me know if you run the modified map and not older one. I see here Warlord "forgetting to come up for air" or such, and it respawns on Island. I need to know where exactly is not dying... If is not in Ocean yet because there is space between ledges and Invisible Wood Ocean surface it's normal to ...
by Nelsona
Sun Jul 18, 2021 5:32 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 511
Views: 71559

Re: Map assessment and pathing enhancements

Let me look at zone settings. Usually it's not needed a rebuild.

See this...
CTF-UTDM-WaterGiant_dm.7z
(699.9 KiB) Downloaded 6 times
I adjusted a PathNode from Previous placement - that one escaped from me and added 4 reachSpecs.
Perhaps now it's working normally.
by Nelsona
Sun Jul 18, 2021 6:24 am
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 31
Views: 9501

Re: Builders helpers for UT Editor

XC_BrushScanner as a name of a Paths Worker tool doesn't look suitable at all. From now on I named it XC_PathsWorker. This is less important point... Another thing which see in maps full of debris data is incomplete referenced ReachSpecs so to speak, when paths are rebuild without cleaning up they a...
by Nelsona
Sun Jul 11, 2021 9:21 am
Forum: Misc. Mods, Mutators & Addons
Topic: Tester Mutators
Replies: 7
Views: 3145

Re: Tester Mutators

Bumping with another Tester tool done by Buggie at UT99.org. DrawPaths mutator is capable to draw nearby Paths/ReachSpecs in game. So far we can see some of these in Editor, but now we do have more than that during run-time. DrawPaths.7z I wrote here another document with a few explanations. This is...