Search found 1372 matches

by Nelsona
Sat Jan 15, 2022 7:02 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 53
Views: 17355

Re: Builders helpers for UT Editor

First Post has been updated with two things: MapGarbage January 2022, XC_PathsWorker January 2022. Tiny notes: #1 MapGarbage: - adding which Inventory has paths missing not only reporting which InventorySpot has no incoming paths because the boys are not understanding what they do; - adding an opti...
by Nelsona
Sat Jan 15, 2022 2:08 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 129
Views: 73988

Re: NavAdder mutator

Behind a discussion toward Missing PulseGun from map DM-Phobos but having ammo in map for missing weapon, I went to look at map for extra details. It looks like map is aiming Translocator but here we do have impossible paths causing A.I. to get clumsy... As result I wrote some patching for this map,...
by Nelsona
Wed Jan 12, 2022 7:13 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Blue's R&G Playground | hofgamingclan.com
Replies: 42
Views: 9827

Re: {HoF} Blue's R&G Playground | hofgamingclan.com

Maps placed there are not my doing, they were already added by other direct admin in the past - UNTESTED and dropped there like the garbage from a truck. Bots - this is not my doing as well, decision concerning Bots did not come from me, neither their numbers. If you want to figure how do I do Bots ...
by Nelsona
Tue Jan 11, 2022 6:31 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 129
Views: 73988

Re: NavAdder mutator

First post has been updated with Server-Side type patch plugin for map DM-Bishop fired up by NavAdder Update 2. Patch notes:
- adding lost Paths back into Navigation Chain;
- adding extra-paths in several places.
by Nelsona
Mon Jan 10, 2022 9:26 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 527
Views: 105900

Re: Map assessment and pathing enhancements

Okay, here is how I see the action, simple paths, no junks, AlternatePaths, a TouchNode against recursive roaming through middle and two defenses for each Base. CTF-UTDMT-BoS-Cannons-DesertCombat_rS466.7z I removed "face at wall" spawning crap, let me know if anything else is needed or I f...
by Nelsona
Mon Jan 10, 2022 6:46 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 527
Views: 105900

Re: Map assessment and pathing enhancements

Okay, I think I finished a previous work (inspecting DM-Bishop for enhancements...), allow me a few time to see what is about here first. Edit: Yep... it's not like this is the best ever pathing... LostData: ________________________________________________________________ LostData: ReachSpecs missin...
by Nelsona
Sun Jan 09, 2022 2:25 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 53
Views: 17355

Re: Builders helpers for UT Editor

During examinations to these builders, at a moment I was thinking to develop a test feature concerning whatever CTF map (or MonsterHunt, Assault) in order to gain data if Bot Pawns can navigate map and probably showing broken routes. I studied what's suitable as method (because I don't know what is ...
by Nelsona
Sat Jan 08, 2022 10:18 am
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 129
Views: 73988

Re: NavAdder mutator

First Post has been updated with a Patch Plugin (server-Side) for map DM-StalwartXL . More details are in explanations file from archive. Patch Notes: - Adding hooligan type paths lost in map back into Navigation Chain; - Moving a PathNode and connecting it for giving it a purpose as it was utterly ...
by Nelsona
Thu Jan 06, 2022 1:28 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 129
Views: 73988

Re: NavAdder mutator

First Post has been updated with a Patch Plugin (server-Side) for map DM-Stalwart . More details are in explanations file from archive. Patch Notes: - adding lost paths back into Navigation references; - mapping extra-paths for several items without incoming paths; - adjusting desire for Armor2 and ...
by Nelsona
Sun Jan 02, 2022 4:40 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 129
Views: 73988

Re: NavAdder mutator

A boring day made me to play a bit in MGS server... DM-Stalwart... Somehow I could see less interest of Bots for certain spots with items... As results I went to do a check of this map. Yep, some paths are missing, others are not even created and then I decided to see if a plugin for NavAdder 2 woul...