Search found 1329 matches

by Nelsona
Sat May 15, 2021 6:12 am
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 27
Views: 4909

Re: Builders helpers for UT Editor

First post has been updated with a new builder concerning a Texture Alignment Calculator for pillars intended for a quick and precise workaround executed at whatever pillar.
by Nelsona
Fri May 14, 2021 8:03 pm
Forum: Coding Support & Tutorials
Topic: Another UT Builder - Work In Progress...
Replies: 2
Views: 37

Re: Another UT Builder - Work In Progress...

For a case when a mapper UT fan wants to do something good and has issues with Plain Building, this is possible to be helpful. If I'm doing something perhaps it's not nice to keep it restricted and private, curious ones can touch it if they want. It's not a must have, it's an "AlternatePath". Right ...
by Nelsona
Thu May 13, 2021 9:57 pm
Forum: Coding Support & Tutorials
Topic: Another UT Builder - Work In Progress...
Replies: 2
Views: 37

Another UT Builder - Work In Progress...

Small Intro. I was hunting a solution for retrieving brush data, more exactly geometry problems. It's not like you can do anything in UScript even if you can iterate through objects not actors or I could not figure what's doable. I quit trying to gain geometry errors and I hit another try in the oth...
by Nelsona
Wed May 12, 2021 2:27 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 452
Views: 47578

Re: Map assessment and pathing enhancements

See this... CTF-UTDM-HOF-ImperialBase_rS875.7z You can remove paths (not PathNodes) and change weapons as you want, after that you can rebuild paths. They should be build normally, map is easy for pathing I don't think it won't be pathed well automatically. So to speak it supports whatever needed re...
by Nelsona
Wed May 12, 2021 8:21 am
Forum: Unreal Tournament Discussion
Topic: Unreal Tournament v469 Official Patches
Replies: 27
Views: 21832

Re: Unreal Tournament v469 Official Patches

Player needs compatibility with a modern system - I won't deny any such request, it's normal; but others buying stuff in the house, not computers, because computer is good as it is will stick with a compatible version. Let's take a tour in Android spirit. We have same application with three options ...
by Nelsona
Wed May 12, 2021 6:56 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 452
Views: 47578

Re: Map assessment and pathing enhancements

but in the flag room seemed a bit much to me. Too easy to nuke whoever takes the flag... Yes, but imagine that in a SLV game story changes in a wrong way. Player spawns, enemy is quickly coming stealing flag, until you load some weapon for taking it down, enemy carrier it's already in base scoring,...
by Nelsona
Wed May 12, 2021 3:47 am
Forum: Unreal Tournament Discussion
Topic: Unreal Tournament v469 Official Patches
Replies: 27
Views: 21832

Re: Unreal Tournament v469 Official Patches

Don't feel sorry, I think I have some tools and suffice things for having a good time in UT after all these years. Updates for me are not mandatory, they will require another time spent for examination, resuming all over again full testing of everything which I don't have patience to do. Mission on ...
by Nelsona
Tue May 11, 2021 10:12 pm
Forum: Unreal Tournament Discussion
Topic: Unreal Tournament v469 Official Patches
Replies: 27
Views: 21832

Re: Unreal Tournament v469 Official Patches

Extra discussions I think are no longer needed and I removed them. Time will confirm what has to be confirmed.
by Nelsona
Tue May 11, 2021 10:09 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 452
Views: 47578

Re: Map assessment and pathing enhancements

I can except any redeemer from being part of paths, but any future rebuild will bring them in stage as navigation goals, in this case paths should not have a plain future touch.
by Nelsona
Mon May 10, 2021 6:02 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 452
Views: 47578

Re: Map assessment and pathing enhancements

The bad thing would be command "Paths Build" which is not "Paths Define". Never use Paths Build - that was the point. These things are different and... you can save two copies of map, in one input "Paths Build" and other one "Paths Define". In second image I cut a button - you can see what that thin...