Search found 1649 matches

by Nelsona
Sat Aug 31, 2024 4:50 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 828
Views: 2508854

Re: Map assessment and pathing enhancements

Pathing in maps with "entertaining" geometry is doable very well in big parts... after examining 1000+ game sessions... perhaps after spending X months of run-time testing... I'm curious how many mappers are doing this... because here I clearly see that level of pathing knowledge was close...
by Nelsona
Wed Aug 28, 2024 6:01 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 828
Views: 2508854

Re: Map assessment and pathing enhancements

Obstructions VS A.I. habits are not controlled by paths unless you want map very poorly pathed in order to never see them going everywhere.
by Nelsona
Sun Aug 25, 2024 8:41 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 828
Views: 2508854

Re: Map assessment and pathing enhancements

An edit prototype is here... let me know if something goes wrong.... DM-UTDMT-lol-Whiskey_sBar.7z Items that were not having any valid access using stock UT have been eliminated, some spots might not be understand by Bots... but they should be able to load combat related items. These are original UT...
by Nelsona
Wed Aug 21, 2024 2:41 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 828
Views: 2508854

Re: Map assessment and pathing enhancements

So far Goblin has executed this task: WBar_0.PNG But here is about logic links for items - and Bot should be able to return from a random spot as well + removing borked ReachSpecs and those that are useless. Admin Note: We have Movers + Items capturing Network channels in servers - probably servers ...
by Nelsona
Tue Aug 06, 2024 1:23 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 828
Views: 2508854

Re: Map assessment and pathing enhancements

I was flushing junks out so far and setting up some basics - attempting to trigger Goblin to do an original job correctly. If Goblin will go crazy then it will be some custom work. In other chapter I flushed duplicated ZoneInfo actors for the same map zone. This map needs more checks not only for pa...
by Nelsona
Sun Aug 04, 2024 6:34 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 828
Views: 2508854

Re: Map assessment and pathing enhancements

... though pathing is actually pretty decent ... Oh yeah... until something might be causing some sickness...(I did not throw up... yet)... WskBar_0.PNG And this can be a 469-Only map - if links are logically executed... either way it's just mindlessly loaded only for showing that map has paths... ...
by Nelsona
Mon Jul 22, 2024 2:55 pm
Forum: Security Department
Topic: Miscellaneous guests
Replies: 14
Views: 17406

Re: Miscellaneous guests

A new account known by 6 sources as having a bad reputation has been deleted...
Good luck, guys, with your habits...
by Nelsona
Thu Jul 11, 2024 7:30 pm
Forum: General Discussions
Topic: CTF · how many captures?
Replies: 1
Views: 1807

Re: CTF · how many captures?

8.
by Nelsona
Sun Jun 30, 2024 6:45 am
Forum: Entertainment
Topic: Cool Videos
Replies: 18
Views: 18780

Re: Cool Videos

We have to keep this thread for fun and leaving politics for those delegated to manage them... Yes, Ukraine has a bad time right now for almost 3 years (not 3 days), some Russians are understanding what's all about (and not only them), but we can have a bit of fun looking over Internet at various th...
by Nelsona
Thu Jun 27, 2024 8:43 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 828
Views: 2508854

Re: Map assessment and pathing enhancements

I think because I used my files for editing, something went changed - actually Skaarj Projectiles doesn't kill any Skaarj, my versions are using something different.