Search found 1649 matches
- Sat Aug 31, 2024 4:50 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 828
- Views: 2508854
Re: Map assessment and pathing enhancements
Pathing in maps with "entertaining" geometry is doable very well in big parts... after examining 1000+ game sessions... perhaps after spending X months of run-time testing... I'm curious how many mappers are doing this... because here I clearly see that level of pathing knowledge was close...
- Wed Aug 28, 2024 6:01 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 828
- Views: 2508854
Re: Map assessment and pathing enhancements
Obstructions VS A.I. habits are not controlled by paths unless you want map very poorly pathed in order to never see them going everywhere.
- Sun Aug 25, 2024 8:41 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 828
- Views: 2508854
Re: Map assessment and pathing enhancements
An edit prototype is here... let me know if something goes wrong.... DM-UTDMT-lol-Whiskey_sBar.7z Items that were not having any valid access using stock UT have been eliminated, some spots might not be understand by Bots... but they should be able to load combat related items. These are original UT...
- Wed Aug 21, 2024 2:41 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 828
- Views: 2508854
Re: Map assessment and pathing enhancements
So far Goblin has executed this task: WBar_0.PNG But here is about logic links for items - and Bot should be able to return from a random spot as well + removing borked ReachSpecs and those that are useless. Admin Note: We have Movers + Items capturing Network channels in servers - probably servers ...
- Tue Aug 06, 2024 1:23 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 828
- Views: 2508854
Re: Map assessment and pathing enhancements
I was flushing junks out so far and setting up some basics - attempting to trigger Goblin to do an original job correctly. If Goblin will go crazy then it will be some custom work. In other chapter I flushed duplicated ZoneInfo actors for the same map zone. This map needs more checks not only for pa...
- Sun Aug 04, 2024 6:34 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 828
- Views: 2508854
Re: Map assessment and pathing enhancements
... though pathing is actually pretty decent ... Oh yeah... until something might be causing some sickness...(I did not throw up... yet)... WskBar_0.PNG And this can be a 469-Only map - if links are logically executed... either way it's just mindlessly loaded only for showing that map has paths... ...
- Mon Jul 22, 2024 2:55 pm
- Forum: Security Department
- Topic: Miscellaneous guests
- Replies: 14
- Views: 17406
Re: Miscellaneous guests
A new account known by 6 sources as having a bad reputation has been deleted...
Good luck, guys, with your habits...
Good luck, guys, with your habits...
- Thu Jul 11, 2024 7:30 pm
- Forum: General Discussions
- Topic: CTF · how many captures?
- Replies: 1
- Views: 1807
- Sun Jun 30, 2024 6:45 am
- Forum: Entertainment
- Topic: Cool Videos
- Replies: 18
- Views: 18780
Re: Cool Videos
We have to keep this thread for fun and leaving politics for those delegated to manage them... Yes, Ukraine has a bad time right now for almost 3 years (not 3 days), some Russians are understanding what's all about (and not only them), but we can have a bit of fun looking over Internet at various th...
- Thu Jun 27, 2024 8:43 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 828
- Views: 2508854
Re: Map assessment and pathing enhancements
I think because I used my files for editing, something went changed - actually Skaarj Projectiles doesn't kill any Skaarj, my versions are using something different.