Search found 1624 matches
- Wed Apr 24, 2024 8:36 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409444
Re: Map assessment and pathing enhancements
Let me know if your Bots can navigate knee obstructions here...
- Tue Apr 23, 2024 1:53 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409444
Re: Map assessment and pathing enhancements
I'll check DevPath here if map won't render something stupid... Missing: Texture 'DogsTex.(All).AsphaltGrey3' not found ! Missing: Texture 'DogsTex.(All).Plaster' not found ! Missing: Texture 'DogsTex.(All).Wood-floor-ligh' not found ! Missing: Texture 'DogsTex.(All).Sidewalk' not found ! Missing: T...
- Sun Mar 17, 2024 10:15 am
- Forum: Entertainment
- Topic: Funny Image
- Replies: 76
- Views: 338246
Re: Funny Image
Finally Russia managed to grow NATO... it would not happen if "Special Operation" would not be done...
- Sat Mar 09, 2024 7:07 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409444
Re: Map assessment and pathing enhancements
Not a lot so far but pathed for CTF, if this works normally, anything else can be completed later, items are dynamic - guns and ammo.
- Wed Mar 06, 2024 2:25 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409444
Re: Map assessment and pathing enhancements
Let me drop an eye over it.
Edit: It looks easy for pathing... What weaponry do you recommend ?
Edit: It looks easy for pathing... What weaponry do you recommend ?
- Sat Mar 02, 2024 5:37 am
- Forum: Mapping & Textures
- Topic: Remixes and mapping jokes
- Replies: 1
- Views: 135
Re: Remixes and mapping jokes
Another "Map" DM-lol-Beach-v1.unr : Map's setup ScriptedPawn die in zone with damage if ReducedDamageType not set to zone DamageType and ReducedDamagePct < 1: Devilfish0 ReducedDamageType = 'None', ReducedDamagePct = 0.000000 in zone MyLevel.WaterZone3 with DamageType = 'None' and DamagePe...
- Wed Feb 28, 2024 5:38 pm
- Forum: Mapping & Textures
- Topic: Remixes and mapping jokes
- Replies: 1
- Views: 135
Remixes and mapping jokes
Some map-files happily "remixed" with their original formula are having exactly the same problems as the original. What is for such thing ? - I must ask... Let's see what's up with something that was called "DM-lol-BigBridges-Remix5.unr" alleged map... "Interesting" geo...
- Wed Feb 21, 2024 9:40 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409444
Re: Map assessment and pathing enhancements
And Navigation Points that are guiding Bots are using a similar Z height and this height it's not a problem at all, in fact this it's helping more than any buried Inventory. If a defender is covering carrier, usually Bot heads to a desired Inventory during a combat state, defender can actually steal...
- Mon Feb 19, 2024 11:04 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 783
- Views: 2409444
Re: Map assessment and pathing enhancements
All JumpBoots have respawn-time 9 seconds - I don't see what's the problem with them - referring to "r1" edit.
- Sat Feb 17, 2024 9:22 am
- Forum: Unreal Tournament Discussion
- Topic: Unreal Tournament v469 Official Patches
- Replies: 42
- Views: 269073
Re: Unreal Tournament v469 Official Patches
While I was doing some checks concerning Textures... Builder checker has crashed Editor while was trying to reveal some properties of Textures... It's understandable that game has to be wrapped for Windows 10 + but altering initial integrity it's not such a good idea - it should be compiled with new...