Search found 1513 matches
- Fri Mar 24, 2023 10:59 am
- Forum: Unreal Tournament MonsterHunt Servers
- Topic: {HoF} Monster Gaming Server
- Replies: 23
- Views: 13019
Re: {HoF} Monster Gaming Server
The same problem - I don't know origins of client used and what exactly does that thing... Warning: Received invalid actor class ObjectProperty MH_A_V3.nsgrenade.ZoneChange.W Warning: Received invalid actor class Palette SkeletalChars.Skins.Palette21 Warning: Received invalid actor class State InfoS...
- Tue Mar 21, 2023 7:06 pm
- Forum: Unreal Tournament DeathMatch Servers
- Topic: {HoF} Blue's R&G Playground | hofgamingclan.com
- Replies: 54
- Views: 28160
Re: {HoF} Blue's R&G Playground | hofgamingclan.com
Yes... but now I have to look at 60+ maps that were previously there and some of them just NULL files, others more or less borked...
- Tue Mar 21, 2023 7:03 pm
- Forum: Coding Support & Tutorials
- Topic: DemoRecords in Server - Notes, facts tested
- Replies: 11
- Views: 5130
Re: DemoRecords in Server - Notes, facts tested
So... demo taken from NFR, good to see that access was finally granted...
- Tue Mar 21, 2023 6:52 pm
- Forum: Unreal Tournament MonsterHunt Servers
- Topic: {HoF} Monster Gaming Server
- Replies: 23
- Views: 13019
Re: {HoF} Monster Gaming Server
Depending on user stage. At this point this seems way no way... Lecture is below... Warning: Received invalid actor class IntProperty NsTDM4.SS.SpawnPawn.i Warning: Received invalid actor class Palette SkeletalChars.Skins.Palette21 Warning: Received invalid actor class ClassProperty AdvancedModelSup...
- Sun Mar 19, 2023 9:31 am
- Forum: Unreal Tournament MonsterHunt Servers
- Topic: {HoF} Monster Gaming Server
- Replies: 23
- Views: 13019
Re: {HoF} Monster Gaming Server
Prior images are not saying anything (it's not like images are talking but...)... I would like to know what UnrealTournament.log file has printed, there must be something... If there is a Text saying about "forged object" then your files (whatever they are) are not conformed correctly to s...
- Thu Mar 16, 2023 2:15 pm
- Forum: Unreal Tournament MonsterHunt Servers
- Topic: {HoF} Monster Gaming Server
- Replies: 23
- Views: 13019
Re: {HoF} Monster Gaming Server
It might be other changes done in that machine, from time to time I'm noticed VIA e-mail about various events, moving server in other machine, automated reboot, networking tasks, etc. I'll try to connect, if I will be connected then... I don't think is a problem, if my connection fails I have to loo...
- Wed Mar 15, 2023 5:26 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 673
- Views: 195415
Re: Map assessment and pathing enhancements
Back in stage... Here is something, perhaps it needs some adds - or NOT. CTF-TimeRip_rS2941.7z Question in cause is if are really needed AlternatePaths. Bot going to "left" will chase harder carrier on "right" due to large space. But maybe... Idk - your decision. Quoting several ...
- Tue Mar 14, 2023 6:57 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 673
- Views: 195415
Re: Map assessment and pathing enhancements
Monsters were always available, lots of early mappers did that all the time. Did you play with default setup bNoMonsters = True ? Only maps with screwed setting will come with monsters, BotPack was not planed for this way. #2 Trigger inside room with mercs has 40 × 40 collision - how can you touch ...
- Mon Mar 13, 2023 3:03 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 673
- Views: 195415
Re: Map assessment and pathing enhancements
Monsters are not available in non-monster games, neither in those accepting specific monsters. As result they will get turned into fake monsters permanently embedded. Next: In room there is a Trigger for players, I did not see yet how player is supposed to get there... :?: or I have to look well at ...
- Fri Mar 10, 2023 12:14 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 673
- Views: 195415
Re: Map assessment and pathing enhancements
It will be an abandoned area because wasting time to roam over there make no sense in dynamic gaming. CTF it's in opposite direction with SP. Resuming... here might be needed a good optimization for covering map normally but inside 1000 nodes. There are a plenty of spots that won't head anywhere and...