Search found 250 matches

by Nelsona
Sun Sep 16, 2018 10:23 am
Forum: Developers Tool Box
Topic: Packages management options in XC Servers
Replies: 7
Views: 76

Re: Packages management options in XC Servers

First post has been updated with ServerActor Packager_64 mapping packages for 64 game-types in particular. It's aiming XC_Engine based servers, players don't need any special tweak.
by Nelsona
Sat Sep 15, 2018 10:01 pm
Forum: Developers Tool Box
Topic: Packages management options in XC Servers
Replies: 7
Views: 76

Re: Packages management options in XC Servers

Working stage so far went as follows: - changed codes solution using "switch-case"; - implementing 64 games with 32 packages each; - adding clocking system from XC_Core delivering time in milliseconds (rounded) spent for mapping packages - this thing do needs XC_Engine after all, so let's use it. Ho...
by Nelsona
Sat Sep 15, 2018 6:55 pm
Forum: Developers Tool Box
Topic: Packages management options in XC Servers
Replies: 7
Views: 76

Re: Packages management options in XC Servers

I see... But I have a small note for that MonsterHunt. OsPower as I recall is done for MonsterHunt504, I'm not sure if will be fully compatible with MH2_NS_V2 - I forgot those things. I have other MonsterHunt2 type and... perhaps I have to expand some "Relic" integrated in a future version having an...
by Nelsona
Sat Sep 15, 2018 1:59 pm
Forum: Developers Tool Box
Topic: Packages management options in XC Servers
Replies: 7
Views: 76

Re: Packages management options in XC Servers

Let's follow small steps using 64 first to see if engine is agree with this. 64 game-types having 32 particular packages ? As a warning, packages can be mapped until first tick. If iterations are crashing I'm not sure if exist a solution because adding packages has a logic, after connecting player a...
by Nelsona
Fri Sep 14, 2018 10:10 pm
Forum: Developers Tool Box
Topic: Packages management options in XC Servers
Replies: 7
Views: 76

Packages management options in XC Servers

In multi-servers running XC_Engine we can do some wrapping through packages. If we are running 5 game-types, poor player connecting server has to download for ages. We can manage to load several packages only for game-type currently running and NOT all content. Packages are mapped according to an IN...
by Nelsona
Fri Sep 14, 2018 7:45 pm
Forum: Developers Tool Box
Topic: Delaying mutators with DelayerM mutator
Replies: 6
Views: 60

Re: Delaying mutators with DelayerM mutator

Tested Under windows and linux it's the same. Then definitely this tool will need a professional examination which I cannot do right now, but maybe I can figure something in future. In mean-time I'll prepare after a small examination "Packager". A tool which is entirely using XC_Engine intended for...
by Nelsona
Fri Sep 14, 2018 2:56 pm
Forum: Developers Tool Box
Topic: Delaying mutators with DelayerM mutator
Replies: 6
Views: 60

Re: Delaying mutators with DelayerM mutator

I understand, this tool is just setting up some delayed load for certain actors/mutators supporting this. For ipToCountry I had some battling in my own yard and I cannot figure what is damaging this tool. It do works and then... it's out without response. I would like to know more "http" things I me...
by Nelsona
Thu Sep 13, 2018 5:16 pm
Forum: Developers Tool Box
Topic: Delaying mutators with DelayerM mutator
Replies: 6
Views: 60

Re: Delaying mutators with DelayerM mutator

I cannot answer if some stuff can be prevented but... server has a default load, several actors can be delayed. Initialization will not see them, but... if they are coming later (like projectiles fired) they might be more welcomed. ipToCountry was nasty for me all time, amazingly, not working in a p...
by Nelsona
Wed Sep 12, 2018 4:41 pm
Forum: Developers Tool Box
Topic: Delaying mutators with DelayerM mutator
Replies: 6
Views: 60

Delaying mutators with DelayerM mutator

While heavy patch files can mess up stuff based on navigation, we need to wait for patch jobs to get done. This means waiting 2-4 seconds for various things to do their jobs. Several mutators and even ServerActors are supporting a delay in load with no single issue, others... don't. Relics, SwarmSpa...
by Nelsona
Tue Sep 11, 2018 3:36 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 100
Views: 8717

Re: NavAdder mutator

First Post Update: Added patching files for Map MH-LandsOfNapali for game-type MonsterHunt and similar ones. Map's checksums: CRC-32: 620b75b0 MD5: 6afebc36db3e1170e131ee797f265504 SHA-1: 6bf3fe08a1fd98a923be7d184056ac809530728f SHA-256: 3bd72fa84abe77d94c8dfbfea9f7879835b81a115074c2ba1b8ab14672d3c2...