Search found 195 matches

by Nelsona
Sat Jun 16, 2018 6:11 am
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 32
Views: 2313

Re: Those wrong ones

Map is now added at ut99.org (where I could figure some complaints about mapping HD textures) because I was using some of those HD textures posted there and then I put them in practice. Link is here https://ut99.org/download/file.php?id=8816 and topic is this https://ut99.org/viewtopic.php?f=5&t=122...
by Nelsona
Thu Jun 14, 2018 9:35 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 32
Views: 2313

Re: Those wrong ones

Okay, as long as I did not see too many volunteers for improving design, I dropped map in XC MH server, if ON-Line will not cause issues then a public download will be available.
by Nelsona
Wed Jun 13, 2018 5:38 pm
Forum: Mapping & Textures
Topic: Looking for CTF-BT-Darkcity (Rosebum Map)
Replies: 2
Views: 48

Re: Looking for CTF-BT-Darkcity (Rosebum Map)

Are they more than two ?
CTF-BT-DarkCity.7z
(464.8 KiB) Downloaded 2 times
CTF-BT-DarkCity_insta2.7z
(464.64 KiB) Not downloaded yet
If Medor has failed some files I might at least try to hunt them...

Btw, texture darkcity.utx used by map might be conflicting with whatever DarkCity.u file. Dumb generic names as in the most of cases...
by Nelsona
Wed Jun 13, 2018 5:15 pm
Forum: Source Code Dump
Topic: Pupaer (improved pupae, not crazy tho)
Replies: 7
Views: 385

Re: Pupaer (improved pupae, not crazy tho)

I'm not sure if can be tweaked better, probably using max 2 for DrawScale won't be a problem, this pupae is way better than original. In any spawner/tweaker can be used as it is, I did not see errors so far, maybe old HUD types are showing class-name even if MenuName is available, but for me this is...
by Nelsona
Tue Jun 12, 2018 5:45 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 32
Views: 2313

Re: Those wrong ones

Yeah, here, but the rest of areas are still poorly done, I went to add a few lamps captured with XC_Core mesh builder, a few dynamic coronas will take place in client and... Monsters mainly have been normalized to default article and names not stupid kill things and I changed a few walls because was...
by Nelsona
Mon Jun 11, 2018 6:51 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 32
Views: 2313

Re: Those wrong ones

In this area right now I was thinking at other deal, over that sand dune or whatever ground dune perhaps some small plants are welcomed. During the game, plants might grow and player closer to end of match if dies and goes to the battle again will figure them bigger... eh just an idea, because too m...
by Nelsona
Mon Jun 11, 2018 6:44 pm
Forum: Source Code Dump
Topic: Pupaer (improved pupae, not crazy tho)
Replies: 7
Views: 385

Re: Pupaer (improved pupae, not crazy tho)

Umm... this pawn do seems to look Okay in more instances but maybe not 100% well at high ranges, like mesh suffers, a few surfaces went invisible at firing that "Pupae King" and boosting it to the sky by 4 morons (me and 3 bots) using miniguns, it's not a big deal but probably in oversized maps is n...
by Nelsona
Mon Jun 11, 2018 2:33 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 92
Views: 5279

Re: NavAdder mutator

MAIN update to first post. NavAdder_update1 has been added. This version does include an INI file (was not initial goal). In ini file can be mentioned a map name (without UNR extension) that will be skipped from patch seeking task. This was required due to maps holding the same partial strings in fi...
by Nelsona
Mon Jun 11, 2018 1:01 pm
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 32
Views: 2313

Re: Those wrong ones

Notes around some working stage. As long as I think some people don't understand what LITE term is and why a garbage should never be called LITE maybe I have to clarify a few aspects of that super duper over-worked map Kings&Servants malformed from a trash to another one with fixing nothing but load...
by Nelsona
Sun Jun 10, 2018 8:03 am
Forum: Unreal Tournament Servers
Topic: {HoF} XC MonsterHunt V1.01 (Nelsona's XC_MH)
Replies: 22
Views: 1794

Re: {HoF} XC MonsterHunt V1.01 (Nelsona's XC_MH)

Update. When people generally have a premature amnesia, things are not good at all. I went to see what is about that "KingsAndServant-Lite" whatever cubed trash over worked and using not scaled textures and default texture. After killing some fake "Megatitan" I saw that number of monsters from Map w...