Search found 1402 matches

by Nelsona
Mon Sep 20, 2021 4:38 am
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 41
Views: 11017

Re: Builders helpers for UT Editor

XC_PathsWorker it looks like has Teleporters problem solved but I think Editing a path is doable easier without tracking an Index of Path needed to be modified. In order to make things more easy and fast there it will be another bAutoMoveCDtoAB option capable for simple routing a ReachSpec. We don't...
by Nelsona
Sat Sep 18, 2021 9:46 pm
Forum: Security Department
Topic: max Ban appeal
Replies: 16
Views: 4681

Re: max Ban appeal

Oh well, perhaps my tastes are pointed in Monster side of the game. I worked too much time at those things and I think time has come for enjoying what I've done. The rest of "hunters" are quickly leaving when monsters are slaughtering them. It's sad to see these human beings unable to deal with brai...
by Nelsona
Tue Sep 14, 2021 10:59 am
Forum: ScreenShots & Bragging Rights
Topic: Screenshots for FUN!
Replies: 70
Views: 46675

Re: Screenshots for FUN!

We won a lil bit... The fly boy was helpful.
EgyptGods.png
EgyptGods.png (1.33 MiB) Viewed 42 times
by Nelsona
Mon Sep 13, 2021 10:25 am
Forum: Security Department
Topic: max Ban appeal
Replies: 16
Views: 4681

Re: max Ban appeal

Bumping timer at banning chapter. Stage 1 is taking in account that said server looks no longer a HOF server and maybe is oriented in banning HOF regulars as I was informed in PM. Stage 2 Perhaps it's time for building another server exclusively aiming HOF members and other guests without "NFR" admi...
by Nelsona
Tue Sep 07, 2021 7:01 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 41
Views: 11017

Re: Builders helpers for UT Editor

Preparing future needs - I forgot them but they have to be solved. DevPath depending on people's opinion might have funny bugs or... for A.I. lovers might be really dumb, a not very salty joke. Teleporter in UT has an incomplete code and it's not like DevPath takes this in account. Teleporter disabl...
by Nelsona
Tue Sep 07, 2021 3:40 am
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 41
Views: 11017

Re: Builders helpers for UT Editor

MapGarbage for September 2021 has been added in first post.
by Nelsona
Sat Sep 04, 2021 10:20 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 41
Views: 11017

Re: Builders helpers for UT Editor

MapGarbage tool will get out soon with a few new features: - solving actors which are located in map but reported in void if map has some zoning problems due to various factors/editors; - adding another feature for detecting duplicates without so many iterations; - cleaning tags from brushes because...
by Nelsona
Sat Sep 04, 2021 7:18 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 41
Views: 11017

Re: Builders helpers for UT Editor

First thread has been updated with XC_PathsWorker for September 2021. - Nodes bHiddenEd are not in account - useful for manual connections; - Changes at Scout tester trying to get over some PointReachable bug from UE1; - Paths in Monster Mode are under a double check - if Bot might have issues that ...
by Nelsona
Fri Sep 03, 2021 10:20 am
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 41
Views: 11017

Re: Builders helpers for UT Editor

New things added for making possible to bypass "PointReachable" thing from Engine because it looks randomly flawed causing false positives. Builder has capability to keep an old paths network on demand, which will build new paths over older ones making some tweaks possible. It also excepts hidden no...
by Nelsona
Sat Aug 21, 2021 8:54 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 41
Views: 11017

Re: Builders helpers for UT Editor

Bump Subject - A small preview about options concerning a high charge with PathNodes which usually heads in X+Y failures properly executed by Goblin aka Unreal Editor. If you can see the video (or download it), options related to ScanRange for creating routes will do these simple, pretty fast and op...