Search found 1347 matches

by Nelsona
Sat Nov 20, 2021 6:51 am
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 47
Views: 12976

Re: Builders helpers for UT Editor

MapGarbage for November 2021 has been added in first post. Changes and Adds: - code for checking monsters is changed - code for scaled collisions is changed - all Pawns screwed up are reverted (using this before adding customized FortStandards); - added option for cleaning Tag from brushes - nothing...
by Nelsona
Wed Nov 17, 2021 6:47 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Blue's R&G Playground | hofgamingclan.com
Replies: 34
Views: 6378

Re: {HoF} Blue's R&G Playground | hofgamingclan.com

For the moment I removed Idle Timers, we will see if this is a good decision or not.
by Nelsona
Sat Nov 13, 2021 9:58 am
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Blue's R&G Playground | hofgamingclan.com
Replies: 34
Views: 6378

Re: {HoF} Blue's R&G Playground | hofgamingclan.com

Let me look for links to these maps - and which version it's improved, and I'll upload them in server in a couple of minutes.

Edit:
Done.
by Nelsona
Fri Nov 12, 2021 1:53 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Blue's R&G Playground | hofgamingclan.com
Replies: 34
Views: 6378

Re: {HoF} Blue's R&G Playground | hofgamingclan.com

Just, please don't do changes in map like altering bot pathways and item place etc. Because then it is not the same map and not the same experience. I added map as it is without changing anything. It has some triggering system which A.I. won't understand but it doesn't use actors messed up for a se...
by Nelsona
Wed Nov 10, 2021 5:14 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Blue's R&G Playground | hofgamingclan.com
Replies: 34
Views: 6378

Re: {HoF} BluEyedB*tch's R&G Playground | hofgamingclan.com

For a map voted and not loaded, one of reasons known to me it's missing required dependencies, certain file is screwed up or is missing. There I will need to investigate logs, either way voting that map and then... rebooting server for saving old log file for examination. I'll look over that Bantrix...
by Nelsona
Sun Nov 07, 2021 4:56 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 47
Views: 12976

Re: Builders helpers for UT Editor

First Post has been updated with XC_PathsWorker version November 2021. Here is about creating Paths through WarpZones but having the option for a custom WarpZoneMarker - a navigation actor responsible for making A.I. to crawl through Warp Zones. If original stock one might do some damage, here we c...
by Nelsona
Sat Nov 06, 2021 3:48 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 524
Views: 93745

Re: Map assessment and pathing enhancements

Here might be a prototype... CTF-BorderPatrol_rS1910.7z Notes: For me this is not a CTF stage for multiple reasons: - by using "alternatepaths" Bot going too far won't reach at a random enemy carrier because of distances; - by NOT using "alternatepaths" they will always go throug...
by Nelsona
Fri Nov 05, 2021 4:50 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 47
Views: 12976

Re: Builders helpers for UT Editor

For MapGarbage I've added an option to solve TranslatorEvent "stuff", never seen in plain MonsterHunt into a common trigger and "SpecialEvent" (probably I'll do it more simple in future), I'm currently thinking if I have failed/forgot anything important, code for checking "c...
by Nelsona
Thu Nov 04, 2021 6:57 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 524
Views: 93745

Re: Map assessment and pathing enhancements

There are a few small slants and hills where some PathNodes are causing one-way paths - so to speak navigation lockers, there is needed some workaround and perhaps a few AlternatePaths but here story is longer... Flag Carrier can escape or route is way too long and has chances to be killed... recove...
by Nelsona
Tue Nov 02, 2021 2:19 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 47
Views: 12976

Re: Builders helpers for UT Editor

For next Month (or this Month) I will add something for advanced mapping. Chapter is concerning custom Warp-Zones or plain warps if are used and... here is needed a completion, what WarpZoneMarker needs to be used because original one might crash game during testing stage. A new Marker in MyLevel wi...