Search found 756 matches

by Nelsona
Mon Apr 06, 2020 12:33 pm
Forum: Coding Support & Tutorials
Topic: Map's Navigation Network - extra-options
Replies: 12
Views: 1614

Re: Map's Navigation Network - extra-options

All right, good people. If things for a newer UT are not seem to move, at least the main Fool from House of Fools will move ahead. Chapter: Garbage located in a map unseen by common Editor but still there. Do those really exist ? Definitely YES, some of these are contributing at Bot Loops, I think e...
by Nelsona
Sun Apr 05, 2020 9:27 pm
Forum: XC_Engine Discussion
Topic: XCGE forum
Replies: 21
Views: 2925

Re: XCGE forum

Tick and Tock said the Clock. I see people from all planet generally being in the house - with exceptions of course. If we have some time I was wondering why we don't have any sort of update here because... I see that things are not exactly finished here, neither some replies at ut99.org and... that...
by Nelsona
Sun Apr 05, 2020 6:54 pm
Forum: Unreal Tournament Discussion
Topic: Here I need your help
Replies: 17
Views: 302

Re: Here I need your help

And a bump with regard to a normal instance. I have a demo where player winner has simply eliminated last victim and game has been ended, no rotations, no crap, just an end. I don't get any dodge explanation, here players are teleporting, last shots being from a camping situation. How it's possible ...
by Nelsona
Fri Apr 03, 2020 2:07 pm
Forum: Coding Support & Tutorials
Topic: SLBotBrain.uc - Class for bots using jets.
Replies: 17
Views: 209

Re: SLBotBrain.uc - Class for bots using jets.

Bumping with notes toward aerial notes - no wories, ZERO tutorials have explanations here because 20 Years UT never used its own features... Warning - these are without XC_Engine support in game play - not in editing map. ActorReachable is more powerful for a fly unit compared with a ground unit - i...
by Nelsona
Thu Apr 02, 2020 10:02 pm
Forum: Coding Support & Tutorials
Topic: SLBotBrain.uc - Class for bots using jets.
Replies: 17
Views: 209

Re: SLBotBrain.uc - Class for bots using jets.

Here are two tools that can be used in maps which I modified with flying paths. Fly_Test_Muts.PNG First one works in other CTF maps with paths as well. It responds at command mutate mebot . Can be used only this one for testing map without Bots and using Fly + bCanFly 1 for player. By using it with ...
by Nelsona
Thu Apr 02, 2020 7:59 am
Forum: Coding Support & Tutorials
Topic: SLBotBrain.uc - Class for bots using jets.
Replies: 17
Views: 209

Re: SLBotBrain.uc - Class for bots using jets.

All right, I don't even know if these RX things regarding to A.I. navigation will ever come into reality, perhaps people are not understanding AT ALL what is about with these air paths because NO MAP HAS them in UT even if Engine can deal with these - but they are doable using U227 and/or XC_EditorA...
by Nelsona
Wed Apr 01, 2020 11:06 pm
Forum: Mapping & Textures
Topic: MH-KillThemAll[EG] · well that only took about 9 years
Replies: 5
Views: 112

Re: MH-KillThemAll[EG] · well that only took about 9 years

Still working here. I need to see what works and how.
When it comes to XC_MonsterHunt, gunners have weapon as set in factory UT_Eightball, when it comes to default plain MonsterHunt, they have that OLEightball replacement - timings are different, not a big deal but...
by Nelsona
Wed Apr 01, 2020 7:02 pm
Forum: Coding Support & Tutorials
Topic: SLBotBrain.uc - Class for bots using jets.
Replies: 17
Views: 209

Re: SLBotBrain.uc - Class for bots using jets.

Jets means here those "Weapons" aka planes aka whatever "aerial" movement which... it's not pawn's native feature - unless you have some smarty ones... Okay people RX "brainzors", We do have right now 2 maps with aerial support only. No AlternatePath so far because that is not a number 1 priority he...
by Nelsona
Wed Apr 01, 2020 12:28 pm
Forum: Coding Support & Tutorials
Topic: SLBotBrain.uc - Class for bots using jets.
Replies: 17
Views: 209

Re: SLBotBrain.uc - Class for bots using jets.

And I was very curious about whatever content and doing miscellaneous checks in fresh "aerial map" which I named CTF-Chronic_Zen-v2020.unr . I got bad news and good news. Good news: Aerial support was available, I found path to enemy (other) flag - now it's up on coding A.I. and Jets for these. Comm...
by Nelsona
Tue Mar 31, 2020 10:52 pm
Forum: Coding Support & Tutorials
Topic: SLBotBrain.uc - Class for bots using jets.
Replies: 17
Views: 209

Re: SLBotBrain.uc - Class for bots using jets.

Here is some ChronicZen whatever. Ch_Zen.PNG My note: Here would be needed some XC_Engine and/or smarty Bots as longs these clowns were separating bases with Movers which in plain UT make Bots to attack each-other crushing and doing nothing or map has to be modified with normal WALLS because we can ...