Search found 1692 matches
- Mon Jun 09, 2025 4:59 am
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 91
- Views: 108706
Re: Builders helpers for UT Editor
During the discussions about “BUILDER”- the purposefully made “BUILDER”- it continued at every reply to provide lines of nonsensical code. The question is whether it's worth paying 24 euros to be able to write more crap having extended communication capabilities. It's the night of the mind. It makes...
- Sun Jun 01, 2025 4:47 pm
- Forum: Coding Support & Tutorials
- Topic: Builders helpers for UT Editor
- Replies: 91
- Views: 108706
Re: Builders helpers for UT Editor
Bumping an information. So I asked some opinions from A.I. entities about some optimizations... In my experience, I can't seem to get anything out of there without tweaking. They present NO integrity checkers and don't seem to know their limitations. On more complicated jobs... the reactions are jus...
- Sun Jun 01, 2025 4:27 pm
- Forum: General Discussions
- Topic: I've been banned on NFR Evil's Sniper Server for no reason!
- Replies: 3
- Views: 64
Re: I've been banned on NFR Evil's Sniper Server for no reason!
If I'll take some measures clearly Evil will get mad at me...
I'm just curious who made this new "admin", what are administration expectations from players in order to not get banned...
I'm just curious who made this new "admin", what are administration expectations from players in order to not get banned...
- Tue May 06, 2025 9:55 pm
- Forum: General Discussions
- Topic: Curious about the state of things
- Replies: 4
- Views: 371
Re: Curious about the state of things
Hey all. So as per the title, how is stuff lately? Howdy... I'm coming randomly for examining "new comers". Disposable e-mails and IP-s with bad reputation as spammers and all sort of lousy habits... As for servers... I'm receiving messages from time to time about whatever upgrades done b...
- Sat Apr 12, 2025 7:22 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 872
- Views: 2669641
Re: Map assessment and pathing enhancements
And then... here are only Paths that Bot recognizes... DM-Cyberus-DerelictCitY1-M16_rS2346.7z However... if they go too clumsy into whatever jumping, etc. stage, I'll look at spot and perhaps it will be solved. Technically if here it's used a "hunter" Bot, camping won't be a good idea all ...
- Fri Apr 11, 2025 6:47 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 872
- Views: 2669641
Re: Map assessment and pathing enhancements
As far as I understood, you might want some BOT SUPPORT and not so much activity of creatures... In technical terms, a bigger monster usually doesn't follow Bot specific paths, more to say it's about those which Vanilla Editor shows them as RED . People are not understanding that Red Paths are not &...
- Thu Apr 10, 2025 6:30 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 872
- Views: 2669641
Re: Map assessment and pathing enhancements
Working around it... But... because I found another surprise of these devs - 469 it's not an exception, here it will be needed some corrections operated manually. Map is big and it will take some time for polishing and fixing lousy logics... if machine will keep working properly it will be ready per...
- Thu Apr 10, 2025 6:19 am
- Forum: Unreal Tournament Discussion
- Topic: Unreal Tournament v469 Official Patches
- Replies: 50
- Views: 640419
Re: Unreal Tournament v469 Official Patches
We fixed several bugs that could crash Unreal Editor during path building operations And it's probably needed a different logic for paths... not only fixing some crash - the whole thing has a wrong logic. Let me show a recent situation where NONE Editor does normal paths in such cases - it is not t...
- Tue Apr 01, 2025 2:17 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 872
- Views: 2669641
Re: Map assessment and pathing enhancements
At fist analysis it won't be much roaming if map has very few items - no reason to move a lot. At secondary point my machine seems to go in a hilarious stage, it was turning off itself at random. I cleaned it (in my old style...) and I'm curious what's next. I hope it will keep working... right now ...
- Sat Mar 01, 2025 8:27 am
- Forum: Unreal Tournament Discussion
- Topic: Unreal Tournament v469 Official Patches
- Replies: 50
- Views: 640419
Re: Unreal Tournament v469 Official Patches
Next talk (perhaps to the walls)... Some Performance Notes - previously I figured out not very funny slow downs in scripted executions used in UT Editor - talking about that "Please upgrade to" 469d version. Let's consider that I did some tests out of Editor - in run-time. A small mutator ...