Search found 492 matches

by Nelsona
Fri Sep 20, 2019 5:43 am
Forum: Mapping & Textures
Topic: DM-Diego-Battleship
Replies: 1
Views: 7

Re: DM-Diego-Battleship

PathNode 97,98,99,100 have no use / no paths. As I SAID NO Pawn can ever camp on them. If you don't need help, good luck with these.
JumpSpots - as I described in my tutorial from forum having no exits and no LiftTag are just wild points not connected with no use.
by Nelsona
Thu Sep 19, 2019 6:22 am
Forum: Mapping & Textures
Topic: Coming Soon and some help
Replies: 12
Views: 238

Re: Coming Soon and some help

I've done paths in AkemiChan and other map by TimmyPowerGamer (some BT stunts here) but only custom Bots can manage those in a good way, default Bots are not that good but... I can write a SpecialHandling for "cheating engine" a bit...
by Nelsona
Wed Sep 18, 2019 6:45 pm
Forum: Mapping & Textures
Topic: Coming Soon and some help
Replies: 12
Views: 238

Re: Coming Soon and some help

There is not a big deal pathing map, it's almost a real life logic based on movement physics. I studied that BotyMan which I did time ago heading me almost like I was a Bot - I could learn here more that from tutorials after all. When XC_GE has unlocked jumpy routes I could see what's going on with ...
by Nelsona
Tue Sep 17, 2019 6:31 pm
Forum: Mapping & Textures
Topic: Coming Soon and some help
Replies: 12
Views: 238

Re: Coming Soon and some help

Send me a prototype, add some MonkStatue where you wants paths, I mean which spot has to be roamed by Bots - which barrier has to be passed. Also there you need some nice smelling inventory if you want Bots in area, Bots are like dogs, wherever you drop a good bone they move there, if they can see h...
by Nelsona
Mon Sep 16, 2019 4:03 am
Forum: Misc. Mods, Mutators & Addons
Topic: Tester Mutators
Replies: 5
Views: 268

Re: Tester Mutators

Plain UT player can use this toy in my server without installing anything strange. Now let's keep going with debugging. This tool it's not 100% needed when is about making paths with XC_EditorAdds. New stuff shows already paths right in Editor and mapper won't need to waste time with X+Y test sessio...
by Nelsona
Sun Sep 15, 2019 7:07 pm
Forum: Misc. Mods, Mutators & Addons
Topic: Tester Mutators
Replies: 5
Views: 268

Re: Tester Mutators

Is possible to use it in other game modes too, and it shows problems with the path? For a DeathMatch I'm planing a modification to the other toy which I did previously: BotyMan3 - this one in XC_Engine shows even paths through JumpSpots which usually are not available in plain UT - SHAME to you Epi...
by Nelsona
Sun Sep 15, 2019 10:31 am
Forum: Misc. Mods, Mutators & Addons
Topic: Tester Mutators
Replies: 5
Views: 268

Tester Mutators

Small intro : At a moment a mapper making a MonsterHunt map which is supposed to have Bot support, will want to check it if paths to MH objectives are done properly. Blocker : If you don't know what is about with terms MH objectives read tutorials and you can stop reading this topic because this pr...
by Nelsona
Sat Sep 14, 2019 7:03 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 124
Views: 22834

Re: NavAdder mutator

While I'm thinking if I have to enhance plugins for GiantBoss2 map, because XCGEv24 doesn't need any extra-power, I went to a small check for 300K contest map by FragNBrag called CTF-300K-CastleFrag . Map looks properly done with ONE exception: Playerstart18 which has to be for team 1 not 0. Because...
by Nelsona
Sun Sep 08, 2019 1:25 pm
Forum: Coding Support & Tutorials
Topic: Flagging melee damage
Replies: 6
Views: 264

Re: Flagging melee damage

Wow, it's beyond my maths skill, I'll stick for string conversion...
by Nelsona
Sat Sep 07, 2019 1:42 am
Forum: Food Fight
Topic: FOOD FIGHT - The insane healthy weaponmod
Replies: 12
Views: 451

Re: FOOD FIGHT - The insane healthy weaponmod

evilgrins wrote:
Fri Sep 06, 2019 11:33 pm
... there's nothing healthy about killing other people with food
That's true but it's happening even in real life, at least if I'm reading labels from some products sold in markets... I'm pretty much thrilled about content...