Search found 1019 matches

by Nelsona
Tue Sep 29, 2020 5:30 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 144
Views: 7839

Re: Map assessment and pathing enhancements

If map is crashing at DevPath that's easy to fix, let me to see what is about... Back: Okay. For me map worked, of course I have noticed those Skins looking like a broken carpet. I don't know if that is your crash or anything else but... it might help me a log fragment after your crash, I wanna figu...
by Nelsona
Tue Sep 29, 2020 4:20 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 144
Views: 7839

Re: Map assessment and pathing enhancements

That's probably tank code, warlord and generally UT pawns don't have anything to do with tanks and all those. Simply there aren't codes written for such actions.
by Nelsona
Mon Sep 28, 2020 5:11 pm
Forum: Coding Support & Tutorials
Topic: Builders helpers for UT Editor
Replies: 5
Views: 291

Re: Builders helpers for UT Editor

I'm currently working at MapGarbage for October 2020. All changes are going to be mentioned and written in release document and it will be out after testing it multiple times. Notes: - adjusting alignment codes - positive and negative space coordinates are not having the same deal for being moved at...
by Nelsona
Sat Sep 26, 2020 9:21 pm
Forum: XC_Engine Repository
Topic: XC_Engine v25 for UTPatch469a
Replies: 1
Views: 272

Re: XC_Engine v25 for UTPatch469a

If you have asked about UT469 and XC_Engine supposed v25 and Evil Sniper update opinion. This is happening mainly all time when I want to play the same map Off-Line - WHEN THE Heck will this get fixed once forever ? MapSwitch_SameMap.PNG Can we just stop audio calls until garbage collector finishes ...
by Nelsona
Sat Sep 26, 2020 10:45 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 144
Views: 7839

Re: Map assessment and pathing enhancements

All monster can fire weapon in certain tactical move - no discrimination - I know what I'm talking about, this is often in MGS in certain maps which are running patched during run-time. Trying a quick recall MH-(du)-Dormant... not a single time monsters fired weapons thrown by killed Player/Bot as l...
by Nelsona
Sat Sep 26, 2020 10:36 am
Forum: Mapping & Textures
Topic: CTF-UTDM-RexNoctis
Replies: 2
Views: 206

Re: CTF-UTDM-RexNoctis

You could ask if you wanted air support...
by Nelsona
Fri Sep 25, 2020 5:50 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 144
Views: 7839

Re: Map assessment and pathing enhancements

Nah, I have no fear of Berserkers... The "bad" news are that my Berserkers are nice - root class for that thing has another way of action due to my work operated last time... The fact is... A berserker is a better roamer than a Titan - which is more than good. If they need Blue Paths that's not a pr...
by Nelsona
Thu Sep 24, 2020 5:32 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 144
Views: 7839

Re: Map assessment and pathing enhancements

What I might call BASIC Bot Pathing is this thing:
CTF-UTDM-RexNoctisWIP_rS700.7z
(3.89 MiB) Downloaded 24 times
It has 700 reachSpecs - spread paths, no fancy combos, out of kickers chapter, just playing CTF.
by Nelsona
Wed Sep 23, 2020 3:19 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 144
Views: 7839

Re: Map assessment and pathing enhancements

Okay... I understand... Story will be short... It will be short because I would need hours, probably days to figure where paths are having issues. Instead of wasting a lot of time looking at each node, Mr. TrashLord known by his friends (I'm one of them) as MapGarbage will take a look around in... a...
by Nelsona
Wed Sep 23, 2020 3:03 pm
Forum: Unreal Tournament Discussion
Topic: NEW Unreal Tournament v469 Patch ~ OldUnreal 4K 60FPS DirectX11
Replies: 4
Views: 337

Re: NEW Unreal Tournament v469 Patch ~ OldUnreal 4K 60FPS DirectX11

ALL right ladies and gentlemen, we do have something for everyone as posted at UT99.org. UT469a has a public release . https://ut99.org/viewtopic.php?f=12&t=13572&start=375#p122650 Heading directly here: https://github.com/OldUnreal/UnrealTournamentPatches At GitHub Note: file (folder?) called Sour...