Search found 677 matches

by Nelsona
Sun Feb 23, 2020 11:40 pm
Forum: Coding Support & Tutorials
Topic: Versions examinations
Replies: 3
Views: 52

Re: Versions examinations

UnrealEd for UT'99 - for me this is the default name for Editor and numbers are somehow IRRELEVANT. If you are updating your game at version 451 or 451b whatever, Editor will only start with default camera placement and you won't have a mouse cross cursor for crawling map. In such a version last tim...
by Nelsona
Sun Feb 23, 2020 9:45 am
Forum: Coding Support & Tutorials
Topic: Versions examinations
Replies: 3
Views: 52

Re: Versions examinations

And the notes: While causing lags in server is a bit damaging, UTPG tried to do everything for preventing this to happen. What exactly is doing community generally reacting in reversal way ? #1 We do have FOV changes which they wanted restricted because computing method is unchanged - removal soluti...
by Nelsona
Sat Feb 22, 2020 11:08 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Evil's Sniper Deathmatch
Replies: 67
Views: 3089

Re: {HoF} Evil's Sniper Deathmatch

I understand even people's "lack of orientation" - for using domestic words. If we want to figure what is best, always we can keep two/three versions of some map fixed 1, 2, 3 whatever, and taking in account what players are voting. I have to accept that maybe my tweaking was not the best but I shou...
by Nelsona
Sat Feb 22, 2020 8:47 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Evil's Sniper Deathmatch
Replies: 67
Views: 3089

Re: {HoF} Evil's Sniper Deathmatch

And public news: Since yesterday, server has been updated at Engine 451b and XC_Engine version 24b with some settings disabled - too much A.I. things are not needed here, perhaps for future if server is too empty with less players playing, Bots might be a bit more aggressive for completing lack of h...
by Nelsona
Fri Feb 21, 2020 8:17 pm
Forum: Coding Support & Tutorials
Topic: Versions examinations
Replies: 3
Views: 52

Versions examinations

Technically a ServerAdmin should take in account which engine version will use for server. Assuming majority have option 451 or whatever 451b but... if I check through forums their INI configurations when some troubles are happening, I simply don't get missing basic measures which this version has t...
by Nelsona
Thu Feb 20, 2020 6:06 pm
Forum: Coding Support & Tutorials
Topic: Operating arrays discussion
Replies: 7
Views: 77

Re: Operating arrays discussion

After looking at stats class I think we do not have too many headaches. But if I recall that 5000 array problem, definitely I need to look well at that. I'm afraid that a malformed name used might do funky stuff. I'll spend more time over there. Stats are not in very relations with that Scoreboard a...
by Nelsona
Thu Feb 20, 2020 5:16 pm
Forum: Coding Support & Tutorials
Topic: Operating arrays discussion
Replies: 7
Views: 77

Re: Operating arrays discussion

I'm gonna introduce my notes about these UTES things. We have a class called UTES_PList.uc Technically this has var config string IPToName[5000]; var config string LastPlayed[5000]; I'm looking at if ( i >= 5000 ) i = 4999; I don't know if this is wrong or unused Cannot be 5000 but definitely 4999. ...
by Nelsona
Thu Feb 20, 2020 11:04 am
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Evil's Sniper Deathmatch
Replies: 67
Views: 3089

Re: {HoF} Evil's Sniper Deathmatch

Still some other Window has been opened and I went to check other "reporting features" disabling them as well. I don't know if machine will need a reboot or not after altering these as long as I see some effects taking place without any needed reboot. Yesterday all things were cute, today was not th...
by Nelsona
Wed Feb 19, 2020 5:46 pm
Forum: Coding Support & Tutorials
Topic: Operating arrays discussion
Replies: 7
Views: 77

Re: Operating arrays discussion

Hmm... these array things are not my best point in coding, the only thing which I did was "RandomWeapon" loading using XCGE from a DYNAMIC array and wrapping paths lists in Navigationpoints. I'm not sure if this last solution it's fast - that array has 16 elements - of course, my first attempt was b...
by Nelsona
Wed Feb 19, 2020 1:43 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Evil's Sniper Deathmatch
Replies: 67
Views: 3089

Re: {HoF} Evil's Sniper Deathmatch

Yup, I have yesterday's log: MemoryStatus: Load = 50% at 16 Players. TickState: Current Tick-Rate = 33.122028, Max Tick-Rate = 40.000000 and MemoryStatus: Load = 50% at 19 Players. TickState: Current Tick-Rate = 28.823885, Max Tick-Rate = 40.000000 Not bad for that load and those large types of maps...