Search found 81 matches

by Kelly
Thu Dec 13, 2018 1:29 pm
Forum: The Vegan Cafeteria
Topic: Salad Dressing
Replies: 1
Views: 70

Re: Salad Dressing

Hey Jane let me know the next time you are going to hang out on TS. Long story short I'm about to go insane if I don't get some diet variety. No kidding, for the last several years I've eaten peanut butter and bananas at least once a day but mostly twice with some sort of bean paste (a bland ful I m...
by Kelly
Wed Dec 12, 2018 2:31 pm
Forum: General Discussions
Topic: Merry Christmas HOF!
Replies: 3
Views: 26

Re: Merry Christmas HOF!

Diego_{HoF} wrote:
Tue Dec 11, 2018 2:06 am
too soon
Wow. Grinch! :D

You guys have a safe and happy Christmas!
by Kelly
Sat Aug 18, 2018 2:34 pm
Forum: Security Department
Topic: godless...
Replies: 16
Views: 1890

Re: godless...

I wrote a simple mod that lets admins mute individual players for a time limit, the match, or forever. If you want it just email me. It almost always takes gagging someone for a time period to get them to stop once they start verbally harassing other players. It never bothers me personally when peop...
by Kelly
Wed Jun 13, 2018 2:08 pm
Forum: Source Code Dump
Topic: Postal Babes for UT
Replies: 4
Views: 975

Re: Postal Babes for UT

Switching models and skins is already built into the mod. You only need to edit the ini file to make it anything you like, provided the model has the same collision size as the player model. Otherwise it's going to look stupid. I made it so you could even use objects like trophies or something you m...
by Kelly
Wed Jun 13, 2018 2:00 pm
Forum: Source Code Dump
Topic: Pupaer (improved pupae, not crazy tho)
Replies: 7
Views: 1433

Re: Pupaer (improved pupae, not crazy tho)

It's not the mesh I think. The model has wonky collision checks and does some weird stuff when it parses collision, especially with BSP level. I think it has to do with the model being so low to the ground and it looked like they were trying to address players being able to just run over the pupae l...
by Kelly
Mon May 14, 2018 1:41 pm
Forum: Developers Tool Box
Topic: NavAdder mutator
Replies: 108
Views: 15512

Re: NavAdder mutator

You need a blog. :lol:
by Kelly
Mon Apr 30, 2018 1:34 pm
Forum: Mapping & Textures
Topic: Work arounds, hints, etc.
Replies: 27
Views: 4660

Re: Work arounds, hints, etc.

Fix that HUD ammo counter. It's all I can look at ;)~
by Kelly
Mon Apr 30, 2018 1:33 pm
Forum: Introductions & Gaming Communities
Topic: Howdy!!
Replies: 7
Views: 1005

Re: Howdy!!

I'll for sure be there, I live ten minutes away in Coos Bay. Remind me when it gets closer.
by Kelly
Sun Apr 29, 2018 10:44 pm
Forum: Introductions & Gaming Communities
Topic: Howdy!!
Replies: 7
Views: 1005

Re: Howdy!!

Oregon south coast reporting in...

We really should get together someday. Let's do something this summer.
by Kelly
Mon Apr 23, 2018 1:38 pm
Forum: Security Department
Topic: (zh)[ia](rex} foul language/verbal abuse
Replies: 8
Views: 1235

Re: (zh)[ia](rex} foul language/verbal abuse

If this is something that impacts other people or they do find offensive enough that it needs addressed then by far the best way to deal with it is just to mute the offending player without making a big deal out of it. People like this are looking for attention and even negative attention does it fo...