Search found 41 matches

by Kelly
Mon Feb 19, 2018 6:07 am
Forum: Source Code Dump
Topic: ZeroVTele
Replies: 0
Views: 1

ZeroVTele

Source code first: ZeroVTele.7z What it does- You know how if you drop into a teleporter it retains your velocity and you can easily crater when you come out the other side? I made this so you could use a teleporter and exit the other side with no velocity. I had an idea in a map where players would...
by Kelly
Mon Feb 19, 2018 5:55 am
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 21
Views: 447

Re: Those wrong ones

If you really loved me you'd make a monster that has random drawscale and prepivot, vomits HOM errors and occasionally crashes the client. Now that's a monster that should have my name.

Oh and set all the skin textures to 'mirror' flag. That's a great finishing touch.
by Kelly
Sun Feb 18, 2018 5:01 pm
Forum: Source Code Dump
Topic: Reward mod
Replies: 1
Views: 5

Reward mod

I scripted this as a set of rewards to be used mostly on a sniper rifle server. It's designed to encourage players to move around more if they want to claim some of the rewards for their kills. Usage is modular, you can turn on/off any of the behavior and use whatever parts you like. I just liked th...
by Kelly
Sun Feb 18, 2018 6:19 am
Forum: Source Code Dump
Topic: MHExtras mod
Replies: 1
Views: 9

MHExtras mod

This is just the source code. If anyone wants I'll find the compiled .u file and add it to the post... MHExtrasMod.7z I made this originally for Hitman by his request and then I added some other stuff that I thought might be useful. It allows players who know the proper passwords to do several thing...
by Kelly
Sun Feb 18, 2018 1:03 am
Forum: Mapping & Textures
Topic: Work arounds, hints, etc.
Replies: 18
Views: 319

Re: Work arounds, hints, etc.

When you get going on your next map I'll throw you some things I have lying around that will make it...interesting ;)
by Kelly
Sun Feb 18, 2018 1:01 am
Forum: Mapping & Textures
Topic: Those wrong ones
Replies: 21
Views: 447

Re: Those wrong ones

Couple of things I might add...GoldenGirl is actually a dude and I talk to him from time to time. He's a little embarrassed I think about his early work and that's why he doesn't use the name any more. He mapped some under a new name (you've played his work for sure if you do MH) and I think he cons...
by Kelly
Sun Feb 18, 2018 12:52 am
Forum: General Discussions
Topic: Admin Section?
Replies: 2
Views: 17

Re: Admin Section?

An admin section is always a good idea, especially for the people keeping an eye on the servers. Even if it's just to discuss 'possible' issues it's good that everyone is on the same page. Well, that's provided you aren't: A) a girl (eww) B) a ginger (No redheads, only people with souls allowed) C) ...
by Kelly
Mon Feb 12, 2018 2:18 pm
Forum: General Discussions
Topic: Any PUBG/Fortnite players?
Replies: 3
Views: 53

Any PUBG/Fortnite players?

I've been kicking around an idea for a UT gametype. Yrex sent me this last night:


I might work on this over the winter months as a total gametype project. LMS is already there, I just need to build the PUBG game around it.
by Kelly
Mon Feb 12, 2018 2:13 pm
Forum: Mapping & Textures
Topic: Work arounds, hints, etc.
Replies: 18
Views: 319

Re: Work arounds, hints, etc.

Don't get me wrong Nels. I'm not telling him to map incorrectly, I'm telling him that it's OK to feel like you aren't as good as someone else. Don't compare your work to other people's and judge yourself as worse. When you map it's very much creating your own art and that's not "better" or "worse" t...
by Kelly
Mon Feb 12, 2018 4:10 am
Forum: Mapping & Textures
Topic: Work arounds, hints, etc.
Replies: 18
Views: 319

Re: Work arounds, hints, etc.

Don't compare yourself with anyone D, you just do what makes you happy. Your maps are your art form so just enjoy the process.