Search found 253 matches

by SC]-[WARTZ_{HoF}
Sat Feb 22, 2020 9:57 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Evil's Sniper Deathmatch
Replies: 67
Views: 3089

Re: {HoF} Evil's Sniper Deathmatch

I recall Evil saying something about the new version lacked functionality in someway after you fixed it and did not work like the trash version did. Evil is not really a mapper and doesn't understand mapping flaws like we do. It's very difficult to convince Evil of why a map that works still has err...
by SC]-[WARTZ_{HoF}
Thu Feb 20, 2020 5:20 pm
Forum: Coding Support & Tutorials
Topic: Operating arrays discussion
Replies: 7
Views: 77

Re: Operating arrays discussion

I do believe that the UTESPList.uc is handling this array well. Eventually if client is no longer active in server then eventually drops client from list.
by SC]-[WARTZ_{HoF}
Wed Feb 19, 2020 12:58 am
Forum: Coding Support & Tutorials
Topic: Operating arrays discussion
Replies: 7
Views: 77

Re: Operating arrays discussion

I think that we should have the array be around 3000-5000. Have it auto prune clients that have not played for so many X amount of days. Having clients logged by player name is a bit to simple and at this moment that is how UTES manages the lists. Maybe we need a system that also checks IP's and Nex...
by SC]-[WARTZ_{HoF}
Tue Feb 18, 2020 10:51 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Evil's Sniper Deathmatch
Replies: 67
Views: 3089

Re: {HoF} Evil's Sniper Deathmatch

I will look into these improvements so to document the how too for future reference. Thanks for taking the time to make these servers run smoother.
by SC]-[WARTZ_{HoF}
Mon Feb 17, 2020 8:07 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Evil's Sniper Deathmatch
Replies: 67
Views: 3089

Re: {HoF} Evil's Sniper Deathmatch

I think here we want to chat about a "reset" with a clean UTES tested in lab for 10 slots and figuring how to remove old records, and then setting up 5000 or less - I assure you that we do not have so many players, they are duplicated for their reasons, more or less dumb or wise. I think the "Evil ...
by SC]-[WARTZ_{HoF}
Mon Feb 17, 2020 6:17 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Evil's Sniper Deathmatch
Replies: 67
Views: 3089

Re: {HoF} Evil's Sniper Deathmatch

Whatever you think is best regarding XCGE version feel free to install. I have saved the UTES stats ini this morning containing for all clients. I will be upload new scoreboard minus UTES stats so is for future development optimization. I've explained to most clients that I will retain their individ...
by SC]-[WARTZ_{HoF}
Mon Feb 17, 2020 4:21 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Evil's Sniper Deathmatch
Replies: 67
Views: 3089

Re: {HoF} Evil's Sniper Deathmatch

I've been meaning to combine the AKA playerlist script with UTES so there would be just the one array. Just haven't had time to work on it.
by SC]-[WARTZ_{HoF}
Tue Feb 11, 2020 2:12 am
Forum: Mapping & Textures
Topic: WRONG ANSWERS ONLY!
Replies: 2
Views: 54

Re: WRONG ANSWERS ONLY!

With a fluffy blanket.
by SC]-[WARTZ_{HoF}
Sun Feb 09, 2020 9:29 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Evil's Sniper Deathmatch
Replies: 67
Views: 3089

Re: {HoF} Evil's Sniper Deathmatch

Looks like after removing the NFRFeedback mutator the pings have stabilized. Nice catch Nels.
by SC]-[WARTZ_{HoF}
Sun Feb 09, 2020 5:02 pm
Forum: Unreal Tournament DeathMatch Servers
Topic: {HoF} Evil's Sniper Deathmatch
Replies: 67
Views: 3089

Re: {HoF} Evil's Sniper Deathmatch

So this mod could be the culprit for the high latency. I'm not educated on fixing this type of mod. Arrays are not my specialty. I'll disable this mod till there is a fix.