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New settings in the actor once it is placed on the map. These will be in a new section called "Jumping"...
JumpVelocity  		-Lunge power/distance. Default is 450ish. Higher number gives stronger jump and longer range.
CanLeapUp  		-Allows the pupae to leap around much more and leap onto boxes, etc if it needs to get to you.
LeapUpStrength  	-Leap power/distance. Default is 600ish. 
MeleeRangeCheck 	-Default check for 'is in melee range' Default is 80ish.

Jumpvelocity is the normal lunge attack hop that the pupae does anyway. Setting the pupae to CanLeapUp=True lets it hop and jump much more, especially if it is attacking you or in pursuit. The MeleeRangeCheck is a very different way of checking for attacks that will work for monsters with low collision height and cannot fly. Please feel free to use this class in your monster and adjust it as you need.

Important: If you use this monster and change it's drawscale upwards very much it will screw up the checks. It's best to use a default pupae class for this. Once you reach a certain threshold in drawscale it will pass all the collision checks anyway and the buggy pupae behavior (get it, buggy) will disappear. This monster is for normal to slightly larger pupae only.

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My work is free to use in any way, shape, or form and no credit back to me is asked or required. 
-Kelly
"gopostal"