NPC bots for Team Games

Discussions related to Unreal Tournament.
Post Reply
User avatar
evilgrins
Posts: 777
Joined: Fri Oct 13, 2017 12:14 am
Location: Palo Alto, CA
Contact:

NPC bots for Team Games

Post by evilgrins »

We're all familiar with NPC (Non Player Character) bots... and if we're not, basically they're Unreal1 bots you can edit into your maps so they're always there, whether you have bots selected or not.
Image
The originals didn't have the ability to be placed on teams, and I was chatting up OjitroC about this last year when he said he could probably configure them for team games. I asked him if he could extend that to other NPCs, like could he make an NPC of a SkaarjTrooper. He said he could likely do it for any model which had a bot setup.

So... this:
Image
I tested this NPC on a number of gametypes, and it worked fine for most team games but not MonsterHunt. In that it didn't attack other players but it also didn't attack any monsters... which rather defeats the point.

I edited up some team skins for the SkaarjTrooper NPC...
Image
...and the .utx for the KrallPlayer made by AlCapowned has a number of skin sets with Team Colors in it as well.

Hopefully other mappers will have fun placing these in their maps, and with a little goading you might even be able to get OjitroC to make more bots into NPCs as well.

Enjoy!
https://www.mediafire.com/file/ikjsgx0y ... PCbots.zip
Image
Have you hugged a Skaarj today?
Skaarj need love too!
http://unreal-games.livejournal.com/
Nelsona
Posts: 1702
Joined: Sat Sep 30, 2017 5:03 am

Re: NPC bots for Team Games

Post by Nelsona »

Original Bot In MonsterHunt works based on tasks created VIA BotPack and Bot code itself, the thing is that UnrealI Bot(s) has/have nothing to do with those functions and so do not expect any magic to happen because they were like that since day 1 of UT and it's not like they are self editing over time. This subject was randomly brought in stage with the same answer, I don't get the point of enforcing bugged stuff redundantly.

The rest: Some coders seems to not get busy to do something at this subject, neither creating improved versions... Have a good time then !

On the other hand several Navigation Points from BotPack will discard other Pawns that are not UT Bots and so these boys won't do anything in those cases and then again I'm asking: Why we do want play against weak/useless opponents ?
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Post Reply